MazeForge: Procedural Maze & Dungeon Generator with NavMesh & Player Spawning

MazeForge lets you create fully procedural maze or dungeon layouts with customizable size, wall height, and materials. It includes NavMesh baking, player and prop spawning, start/end points, roof/floor control, and a Unity Editor interface. Ideal for AI navigation and gameplay prototyping.


🔥 Why MazeForge?

If you're building a game that needs procedural level generation, MazeForge gives you a ready-to-use, highly customizable maze and dungeon generator no extra tools required.

Whether you're developing a roguelike, an AI-driven stealth game, or just want to quickly prototype playable levels, MazeForge does the heavy lifting:

  • ✅ Saves hours of level design with just one click
  • ✅ Includes NavMesh baking, so your AI can navigate the maze instantly
  • ✅ Automatically spawns a player, start, end, and random props
  • ✅ Works in the Editor or at runtime
  • ✅ 100% customizable: wall height, materials, roof, floor, prefab injection
  • ✅ Lightweight and dependency-free – drop it in and go

Details:

  • 🧱 Procedural maze & dungeon generation (width, height, wall height, roof/floor prefabs)
  • 🧭 AI-ready NavMesh baking using NavMeshSurface
  • 🎮 Player spawn system with height offset control
  • 🚪 Start & end point prefab placement
  • 🎲 Random prop/object spawning with density control
  • 🖱️ Unity Editor integration with Generate & Clear buttons
  • 🌱 Seed-based or random generation options
  • 🏗️ Modular runtime support – works in Play mode or Editor
  • 🔌 No third-party dependencies