Cave Voxel View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.1 or later
Package size
3.0 MB
Files
105
Favorites
2
Views in the past week
12

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Hi, this is Asset adding 36 Prop 8 new materials.

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Price history

Last 6 months

USD
Price history for Cave Voxel, 6 months Current Free; lowest Free; highest Free in this period. $0 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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Cave Voxel screenshot 1

Cave Voxel screenshot 1

About this asset

CaveDeco — Low-Poly Cave Decoration Pack

CaveDeco is a collection of 36 unique low-poly 3D models supplied as 36 prefabs for decorating caves and stylized environments. The pack includes 10 crystal models, 10 vegetation and mushroom models, and 16 rock, ground, sand, gravel and brick props. Crystals feature an animated shimmering surface effect.

Included assets

- 36 unique mesh assets and 36 corresponding prefabs. Prefabs are not counted as additional unique models.

- 9 materials: 8 materials using volumetric textures and 1 untextured material.

- 9 unique RGBA PNG textures: 8 base-color textures and 1 crystal shimmer texture.

- Shader versions for the Built-in Render Pipeline, URP and HDRP.

- 1 demo scene, 2 C# scripts (FreeCam and Help), and a PDF readme.

Geometry

Polygon counts below are triangle counts measured from the mesh index buffers.

Crystals

Unique models: 10

Total triangles: 24,700

Average triangles per model: 2,470

Triangle range: 108–7,508

Vegetation and mushrooms

Unique models: 10

Total triangles: 1,668

Average triangles per model: 166.8

Triangle range: 32–336

Rocks and ground props

Unique models: 16

Total triangles: 4,092

Average triangles per model: 255.75

Triangle range: 12–1,440

Entire collection

Unique models: 36

Total triangles: 30,460

Average triangles per model: 846.11

Triangle range: 12–7,508

Textures and materials

All 9 surface texture source images are 32 × 1,024 pixels, RGBA PNG. Each image contains 32 stacked 32 × 32 slices and is configured for import as a 32 × 32 × 32 Texture3D. The custom shaders sample these textures in world space.

The crystal shimmer map contributes animated color to the surface albedo; it is not a separate emission map. No separate normal, metallic, roughness/smoothness, ambient-occlusion or displacement maps are included for the props. Metallic and smoothness are controlled through material parameters. Textures are shared between models.

Bricks

Base-color texture: Bricks.png

Additional map: None

Imported dimensions: 32 × 32 × 32

Cristals

Base-color texture: crystal.png

Additional map: crystalBlicks.png — animated shimmer

Imported dimensions: 32 × 32 × 32 per map

Grass

Base-color texture: Grass.png

Additional map: None

Imported dimensions: 32 × 32 × 32

Gravel

Base-color texture: Gravel.png

Additional map: None

Imported dimensions: 32 × 32 × 32

Ground

Base-color texture: Graund.png

Additional map: None

Imported dimensions: 32 × 32 × 32

Masroom

Base-color texture: Mushroom.png

Additional map: None

Imported dimensions: 32 × 32 × 32

Sand

Base-color texture: Sand.png

Additional map: None

Imported dimensions: 32 × 32 × 32

Stone

Base-color texture: Stone.png

Additional map: None

Imported dimensions: 32 × 32 × 32

New Material

Base-color texture: None — untextured

Additional map: None

Imported dimensions: Not applicable

Per-asset technical details

Names below match the prefab paths relative to Prefabs/. Texture filenames are relative to Textures3D/. Every listed texture uses the source and imported dimensions specified above. All maps are base-color maps except crystalBlicks.png, which is the additional shimmer map. “Untextured” indicates an additional material without texture maps.

Crystals/crystal.prefab

Mesh file: Crystals/crystal.asset

Triangles: 1,100

Assigned textures: crystalBlicks.png (shimmer); crystal.png

Crystals/crystal1.prefab

Mesh file: Crystals/crystal1.asset

Triangles: 972

Assigned textures: crystalBlicks.png (shimmer); crystal.png

Crystals/crystal2.prefab

Mesh file: Crystals/crystal2.asset

Triangles: 1,188

Assigned textures: crystalBlicks.png (shimmer); crystal.png

Crystals/crystal3.prefab

Mesh file: Crystals/crystal3.asset

Triangles: 1,944

Assigned textures: crystalBlicks.png (shimmer); crystal.png

Crystals/crystal4.prefab

Mesh file: Crystals/crystal4.asset

Triangles: 2,484

Assigned textures: crystalBlicks.png (shimmer); crystal.png

Crystals/crystal5.prefab

Mesh file: Crystals/crystal5.asset

Triangles: 2,268

Assigned textures: crystalBlicks.png (shimmer); crystal.png

Crystals/crystal6.prefab

Mesh file: Crystals/crystal6.asset

Triangles: 2,700

Assigned textures: crystalBlicks.png (shimmer); crystal.png

Crystals/crystal7.prefab

Mesh file: Crystals/crystal7.asset

Triangles: 4,428

Assigned textures: crystalBlicks.png (shimmer); crystal.png

Crystals/crystal8.prefab

Mesh file: Crystals/crystal8.asset

Triangles: 7,508

Assigned textures: crystalBlicks.png (shimmer); crystal.png

Crystals/crystal9.prefab

Mesh file: Crystals/crystal9.asset

Triangles: 108

Assigned textures: crystalBlicks.png (shimmer); crystal.png

Organic/grass.prefab

Mesh file: Orgdnic/grass.asset

Triangles: 96

Assigned textures: Grass.png

Organic/grass1.prefab

Mesh file: Orgdnic/grass1.asset

Triangles: 156

Assigned textures: Grass.png

Organic/Grass3.prefab

Mesh file: Orgdnic/Grass3.asset

Triangles: 336

Assigned textures: Grass.png

Organic/grib.prefab

Mesh file: Orgdnic/grib.asset

Triangles: 32

Assigned textures: Untextured; Mushroom.png

Organic/Grib3.prefab

Mesh file: Orgdnic/Grib3.asset

Triangles: 72

Assigned textures: Mushroom.png; Untextured

Organic/Grib4.prefab

Mesh file: Orgdnic/GameObject (6).asset

Triangles: 300

Assigned textures: Untextured; Mushroom.png

Organic/Grib5.prefab

Mesh file: Orgdnic/Grib5.asset

Triangles: 336

Assigned textures: Untextured; Mushroom.png

Organic/Grib6.prefab

Mesh file: Orgdnic/GameObject.asset

Triangles: 36

Assigned textures: Untextured; Mushroom.png

Organic/gribs.prefab

Mesh file: Orgdnic/grids.asset

Triangles: 64

Assigned textures: Untextured; Mushroom.png

Organic/Paporotnic.prefab

Mesh file: Orgdnic/fern.asset

Triangles: 240

Assigned textures: Grass.png

Rocks/Bricks.prefab

Mesh file: Rocks/Bricks.asset

Triangles: 180

Assigned textures: Stone.png

Rocks/Bricks1.prefab

Mesh file: Rocks/Bricks1.asset

Triangles: 144

Assigned textures: Stone.png

Rocks/Bricks2.prefab

Mesh file: Rocks/Bricks (1).asset

Triangles: 384

Assigned textures: Bricks.png; Stone.png

Rocks/Clumba.prefab

Mesh file: Rocks/Clumba.asset

Triangles: 24

Assigned textures: Bricks.png; Grass.png

Rocks/Crater.prefab

Mesh file: Rocks/Crater.asset

Triangles: 708

Assigned textures: Stone.png; Graund.png

Rocks/Graund.prefab

Mesh file: Rocks/Graund.asset

Triangles: 48

Assigned textures: Graund.png

Rocks/Gravel.prefab

Mesh file: Rocks/Gravel.asset

Triangles: 1,440

Assigned textures: Gravel.png

Rocks/Gravel1.prefab

Mesh file: Rocks/Gravel1.asset

Triangles: 108

Assigned textures: Gravel.png

Rocks/Rock wish crystal.prefab

Mesh file: Rocks/Cristal.asset

Triangles: 36

Assigned textures: Stone.png; crystalBlicks.png (shimmer); crystal.png

Rocks/Rock.prefab

Mesh file: Rocks/Stone1.asset

Triangles: 12

Assigned textures: Stone.png

Rocks/Rock1 1.prefab

Mesh file: Rocks/Rock1.asset

Triangles: 24

Assigned textures: Stone.png

Rocks/Rock1.prefab

Mesh file: Rocks/Stone2.asset

Triangles: 12

Assigned textures: Stone.png

Rocks/rocks.prefab

Mesh file: Rocks/rocks.asset

Triangles: 96

Assigned textures: Stone.png

Rocks/Sand.prefab

Mesh file: Rocks/Sand.asset

Triangles: 132

Assigned textures: Sand.png

Rocks/Sand1.prefab

Mesh file: Rocks/Sand1.asset

Triangles: 684

Assigned textures: Sand.png

Rocks/Stone.prefab

Mesh file: Rocks/Stone.asset

Triangles: 60

Assigned textures: Stone.png

Render pipeline setup

Materials in this package are currently assigned to Built-in Render Pipeline shaders. Separate URP and HDRP shader files are included; using those pipelines requires assigning the appropriate shaders and configuring the materials for the target pipeline. The package uses Texture3D sampling and requires a graphics API/platform supporting 3D textures.

From the publisher's Asset Store listing.

Technical details

Hi, this Asset adds 36 new PP for a cave from them.

+11. Crystals.

1. 5 ordinary crystals.

2. 3 large crystals.

3. 1 subject crystal.

4. 1 crystal in stone.

5. 1 giant crystal.

+6. mushrooms.

1. Lonely mushroom.

2. 2 double mushrooms.

3. 2 giant mushrooms.

4. 1 half of the mushroom.

+5 plants.

1. 3 herbs.

2. Fern.

3. Flower beds.

+3 brick.

1. 2 tiles.

2. The walls are a piece.

+4 scattering

1. 2 sand.

2. 2 gravel.

+2 soil deformation.

1. The earth is plowed.

2. Crater.

+5 stones.

1. 4 without uniform.

2. Koster.

And 8 materials.

1. Earth.

2. Stone.

3. Sand.

4. Brick.

5. Gravel.

6. Crystal.

7. Mushroom.

8. Grass.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.1f1 Compatible Compatible Compatible

Drag and grop on material a shader compatible with your render pipeline!

As listed on the Asset Store.