🕹 WINDOWS DEMO |📄 DOCUMENTATION | ❤️ MORE ASSETS ❤️
✓ Physically Accurate: real-world ballistics physics including gravity, air resistance, the full G1–G8 drag model set, a shape-aware transonic drag correction (Prandtl-Glauert compressibility + transonic rise + Whitcomb wave drag, modulated by Spitzer/RoundNose/FlatBase/BoatTail), atmospheric ballistic-coefficient correction, and environmental effects.
✓ High Performance: built on a custom lightweight Entity Component System (ECS) architecture with Unity Jobs and Burst compilation for optimal performance, capable of handling hundreds of simultaneous projectiles.
✓ Realistic Ricochets: physically-based bullet deflection with angle-dependent probability and energy retention based on material properties.
✓ Advanced Penetration Mechanics: energy-based projectile penetration through materials with realistic entry/exit behavior and stuck projectile handling.
✓ Advanced Effects: coriolis effect, advanced Litz-based spin drift (with bullet-type coefficients, McCoy's aerodynamic jump, transonic correction, yaw damping, velocity decay, and air-density normalization), headwind/crosswind decomposition, full 7-layer ICAO Standard Atmosphere from sea level to 84 km with proper humidity-aware density and speed-of-sound, and uphill / downhill shooting-angle gravity projection so the bullet drops correctly on a slope.
✓ Weapons Database (380+): real-world weapons with authentic ballistic data including pistols, rifles, shotguns, machine guns, and sniper rifles. Each weapon can carry a Miller stability factor (SG) for the advanced Litz spin-drift model and a bullet model name.
✓ Comprehensive Material System: extensive surface interaction properties with material-specific ballistic characteristics for different surfaces.
✓ FPS Implementation Demo: complete FPS demo showcasing all features with clean, documented code.
💡 Online documentation, support and free updates.
💡 Desktop, mobile and VR (not web).
💡 Built-In, URP and HDRP.
💡 Unity 6 or higher.
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