ECS Destruction Toolkit View on Asset Store (opens in new tab)

Package details

Latest version
1.0.4
Last updated
First released
Unity version
2022.3.56 or later
Package size
15.2 MB
Files
42
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34
Views in the past week
18

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ECS Destruction Toolkit

by ChicMic Studios (opens in new tab)

1 rating, too few to average

Initial release of the ECS-based fracturing system for Unity. Includes runtime fracture via key press or event with velocity, automatic mesh chunking.

Price $15.00

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Price history

Last 6 months

USD
Price history for ECS Destruction Toolkit, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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ECS Destruction Toolkit screenshot 1

ECS Destruction Toolkit screenshot 1

About this asset

The Fracture ECS Toolkit is a powerful and modular destruction system built entirely on Unity’s Entity Component System (ECS). Easily fracture 3D objects into dynamic chunks at runtime. Designed for performance and flexibility, it supports mesh and material customization, particle effects, prefab spawning, and post-fracture logic.

Perfect for physics-based games, destructible environments, or procedural effects. Includes authoring components, runtime asset saving, and clean integration with Unity DOTS workflows.

From the publisher's Asset Store listing.

Technical details

✅ Key Features

  • ✔️ ECS-Based Fracture System: Built using Unity’s DOTS for high performance.
  • ✔️ Runtime Fracturing: Trigger fractures via keyboard input or collision velocity.
  • ✔️ Custom Chunk Count: Control how many pieces an object breaks into.
  • ✔️ Fractured Chunk Prefabs: Spawn chunk prefabs with Rigidbody support.
  • ✔️ Particle System Support: Instantly spawn VFX (e.g., sparks, smoke) on fracture.
  • ✔️ Mesh Collider Options: Add MeshColliders to chunks with convex toggle.
  • ✔️ Velocity Thresholds: Min and max velocity-based fracture control.
  • ✔️ Auto Asset Saving: Save generated mesh chunks as .asset files with timestamps.
  • ✔️ Extensible System: Customize logic in AfterFractureSystem post-fracture.
  • ✔️ Clean ECS Architecture: Authoring components + runtime systems.
  • ✔️ Works in Play Mode & Runtime: Easily test and deploy destruction scenarios.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.56f1 Not listed Compatible Not listed

Can be used by any RP compatible with ECS Graphics. Currently compatible with Windows and Linux only.

As listed on the Asset Store.