Menu Organizer Pro OFFICIAL SALE

Navigating Unity's Editor menus shouldn't slow you down.


As projects scale, finding tools buried in nested menus becomes a real productivity killer. Menu Organizer Pro replaces that friction with a fast, structured workflow system built entirely for the Editor — no runtime overhead, no external dependencies, just focused tools that get out of your way.


What's included


Command Palette (✦) — Your unified command hub. Search and execute any Unity or custom action from a single window, with tabs for Recents, Unity actions, MOP actions, and Favorites. Results are sorted by relevance, and the entire workflow is keyboard-driven from open to execution.


Hierarchy+ — Create GameObjects instantly from organized categories: 3D, 2D, UI, Light, Audio, Effects, Favorites, and Recents. No more digging through nested menus for a simple Plane or Canvas.


Project+ — Speed up asset creation with clearly separated tabs: Scripts, Shaders, Materials, Scenes, UI, Misc, Favorites, and Recents. Everything you need, right where you expect it.


Menu Organizer — Build Profiles and Collections to group and execute your most-used actions in one click. Structure your team's tools exactly how your workflow demands.


MOP Tools Launcher — A floating hub that gives you instant access to all three quick-access tools. Open it anytime with Ctrl+Shift+M (Cmd+Shift+M on macOS).


Core features

  • Automatic scan of Unity [MenuItem] actions via reflection
  • Custom action registration with the [MOPMenuItem] attribute
  • Persistent Favorites and Recents across all tools
  • Relevance-based search with parent/category browsing mode
  • Collapsible grouped results with optional deeper tree navigation
  • Per-tool preferences: default tab, max recent items, visible categories
  • Fully keyboard-navigable: browse, execute, and cycle tabs without touching the mouse
  • ScriptableObject-based data persistence for profiles and collections

What you get


4 primary editor windows, a floating launcher hub, a Profile and Collection system, a reflection-based menu scanner, a UI Toolkit interface (UXML + USS), zero runtime overhead, and zero external dependencies.


Editor-only. Zero impact on your builds.


Menu Organizer Pro lives entirely inside the Unity Editor. Nothing is added to your player builds, and there is no runtime cost whatsoever. Import it, set it up once, and start working faster from day one.