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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 2021.3.45 or later
- Package size
- 223.2 MB
- Files
- 350
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- 5
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- 12
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- $99.99 on
Keywords
WWII Weapons Sound System Part 1
WWII Weapons Sound System for Unity: 300+ authentic SFX with distance layers, dynamic fire modes, and built-in audio pooling for smooth, high-performance gameplay.
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WWII Weapons Sound System Part 1 screenshot 1
About this asset
WWII WEAPONS SOUND SYSTEM Part 1
YOUTUBE PREVIEW | HOW TO USE IT
"WWII Weapons Sound System Part I" – The Ultimate Audio Solution for AAA Shooters in Unity
WWII Weapons Sound System Part I is a high-performance and fully modular sound system for Unity, written in C#. Based on the acclaimed Modern Weapons series, this asset brings authentic World War II weapon audio into your project – ready for single-player and multiplayer games alike.
It includes a complete collection of historically accurate weapon sounds and a flexible system for triggering, layering, and customizing audio events. A built-in audio pooling system ensures minimal performance overhead, making it especially suitable for resource-intensive multiplayer gameplay.
What's Inside – 12 Iconic Weapons
Each weapon has been carefully selected and authentically voiced to reflect its real-world acoustic signature. The system includes over 300 sounds for both WWII-era firearms and several weapons introduced shortly after the war, widely used in military conflicts of the late 1940s and early 1950s:
- MAS-49 Rifle
- Sten Gun Mark II
- PPS-43 Submachine Gun
- StG 44 Assault Rifle
- Mosin–Nagant Bolt-Action Rifle
- Gewehr 41/43 Rifle
- C96 Semi-Automatic Pistol
- P38 Service Pistol
- Classic A-5 Style Shotgun
- SKS Carbine
- Suomi KP/-31 Submachine Gun
- MG-42 Light Machine Gun
Key Features
- ✅ C# Core, Modular Structure – Easily customize, extend, or integrate into your own systems using clear and well-structured C# code.
- ✅ Distance-aware Audio – Unique sound layers for close and far ranges.
- ✅ Dynamic Firing Modes – Semi-auto and full-auto variations.
- ✅ Loop Variation System – Looping fire sounds start at random offsets to eliminate repetitive patterns.
- ✅ Reload Sound Components – Reloads are split into multiple synced layers, easily matched to animation timing.
- ✅ Post-FX Ready – All sounds are preprocessed and mixed for use in both cinematic and real-time gameplay.
- ✅ Optimized Audio Pooling System – Built-in pooling reduces memory usage and instantiation cost, ideal for intensive scenes and multiplayer performance.
Crafted by Experienced Audio Developers
Behind every sound is over a decade of professional experience in game audio:
- Recorded from real historical weapons
- Carefully layered and mixed using modern post-production techniques
- Balanced for both realism and cinematic punch
- Developed in collaboration with game developers and sound designers
Your Complete Weapon Audio Toolkit for Unity
WWII Weapons Sound System Part I is the ultimate sound asset for developers seeking historical authenticity, modular control, and plug-and-play simplicity in Unity. Whether you're building a story-driven single-player campaign or a fast-paced multiplayer shooter, this system gives you everything needed to craft immersive, believable weapon soundscapes.
Top-quality audio, efficient performance, and full flexibility – all ready to drop into your project. Make your war sound real ⚡
Support: [email protected]
Discord: https://discord.gg/HzVuvSuCHr
From the publisher's Asset Store listing.
Technical details
Audio file type: WAV
Sample rate: 48000Hz
Bit Depth: 24bit
Loopable
Stereo
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.0f1 | Not listed | Compatible | Not listed |
| 2021.3.45f1 | Compatible | Not listed | Not listed |
As listed on the Asset Store.