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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.0.67 or later
- Package size
- 4.0 MB
- Files
- 61
- Favorites
- 1
- Views in the past week
- 8
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
Fishman - Poly
A customizable polygon style Fishman character, rigged and animated for your project!
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Price history
Last 6 months
USDAsset preview
1 / 7
Fishman - Poly screenshot 1
About this asset
Fishman - Poly is a customizable 3D character model. Whether you're creating a lovecraftian horror game, a deep sea adventure, or a shadowy swamp quest, this scaly amphibious creature is ready to bring dread and intrigue into any project!
Included in Bundle: Call of the Deep - Poly
Key Features:
- Flat low poly style made to fit seamlessly with other stylized assets.
- Fully rigged and game ready with 22 high-quality animations.
- Modular character meshes: Body x2, Chin, Fins x5, Lure, Teeth x2
- Customizable with 12+ materials: Body x8, Eyes x4
Upgrade-Friendly:
This asset comes in two versions:
Get the Poly version, and upgrade to PBR at a discount!
Get the PBR version, and get access to Poly for FREE!
From the publisher's Asset Store listing.
Technical details
Number of textures: 22
Texture dimensions: 16x16 to 1024x1024
Number of meshes: 11
Mesh List:
- Body_V1
- Body_V2
- Chin
- FinArms
- FinEars
- FinJaw
- FinNeck
- FinSpine
- Lure
- Teeth_V1
- Teeth_V2
Polygon count (Individual Meshes):
Triangles - 104 to 12160
Faces - 52 to 14574
Vertices - 60 to 14555
Polygon count (Max Total):
Triangles - 15268
Faces - 7768
Vertices - 7807
Rigging: Yes
Animation count: 22
Animation list:
- Idle
- IdleBreak
- Impact
- ImpactDeath
- Jump
- JumpAirRise
- JumpAirFall
- JumpLand
- MoveHop
- MoveHopLoop
- MoveHopLoopFast
- Run
- StrikeL
- StrikeR
- SwimIdle
- SwimImpact
- SwimImpactDeath
- SwimStrikeL
- SwimStrikeR
- SwimV1
- SwimV2
- Walk
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.67f1 | Compatible | Compatible | Compatible |
Render Pipeline Setup:
If you are using the Built-In Render Pipeline:
- No additional setup is needed.
If you are using URP or HDRP:
1. Import the assets as usual to your URP or HDRP project.
2. Go to the "RP Support" folder within the asset pack.
3. Import either the URP or HDRP Conversion package depending on your render pipeline.
As listed on the Asset Store.