View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.61 or later
- Package size
- 11.2 MB
- Files
- 9
- Favorites
- 1
- Views in the past week
- 1
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $5.00 on
Keywords
Veltrix_Sword – Stylized Game-Ready Weapon
Veltrix_Sword is a mid-poly stylized weapon with 4K PBR textures, clean topology, and a showcase Unity scene. Ideal for fantasy games and prop collections.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 9
Veltrix_Sword – Stylized Game-Ready Weapon screenshot 1
About this asset
Veltrix_Sword is a high-quality stylized sword model designed for game developers, asset creators, and 3D artists. This mid-poly model includes a fully textured .fbx mesh, PBR-ready materials, and a showcase Unity scene.
With 3930 polygons, it's optimized for both close-up renders and in-game use. The asset is not rigged or animated, making it clean and modular for any kind of setup — FPS, third-person, turn-based RPGs, or stylized cutscenes.
Whether you're building a fantasy world or just adding to your prop collection, Veltrix_Sword is ready to drag and drop into your project.
From the publisher's Asset Store listing.
Technical details
Asset Name: Veltrix_Sword
Poly Count: 3930 polygons
Vertex Count: Approx. 3931
File Formats: .fbx, .unity (scene)
Textures: 4K PBR
Texture Format: PNG
Material: 1 material
UVs: Non-overlapping, unwrapped
Pivot Position: At the handle (grip point for easy weapon placement)
Rigged: No
Animated: No
LODs: Not included
Colliders: Mesh Collider applied
Scene Included: Yes (showcase scene)
Render Pipeline: Built-in (URP/HDRP upgradeable)
Unity Compatibility: 2020.3 and above
Created In: Unity 2022.3.6f1
Scripts: None
Usage: Game asset, prop, stylized weapon
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.61f1 | Compatible | Compatible | Compatible |
This asset was created using the Built-in Render Pipeline but is fully compatible with URP and HDRP. Materials can be upgraded using Unity’s built-in material converter.
No custom shaders or render pipeline–specific components are used.
As listed on the Asset Store.