Models feature classic propeller planes, cargo carriers, combat helicopters, and jets armed with guns, missiles, rockets, and bombs
Each vehicle has separate meshes for rotating and moving parts: wheels, landing gears, rotors, propellers, missiles, bombs, rockets, and guns are cleanly parented under the main vehicle body
Clean mesh topology, logical pivot points, and well-structured hierarchy for easy animation and integration
Ideal for game developers, animators, and 3D artists
Scale and Size maintained according to realistic sizes according to 1 Unit = 1 Meter = 1 Unity Cube