Footstepper : Lightweight Footsteps Solution View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.0.25 or later
Package size
5.6 MB
Files
43
Favorites
40
Views in the past week
19

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Footstepper : Lightweight Footsteps Solution

by HyyderWorks (opens in new tab)

5.0 / 5 · 6 ratings

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Footstepper - Lightweight Footsteps Solution. Automatically plays realistic footstep sounds based on surface materials and character movement or animations with zero coding required.

Price $4.99

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Price history

Last 6 months

USD
Price history for Footstepper : Lightweight Footsteps Solution, 6 months Current $4.99; lowest Free; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Footstepper : Lightweight Footsteps Solution screenshot 1

Footstepper : Lightweight Footsteps Solution screenshot 1

About this asset

Footstepper is a lightweight, professional footstep audio system that automatically detects surface materials and plays appropriate footstep sounds. This plug-and-play solution works out-of-the-box with both Unity Terrain and mesh surfaces, requiring zero programming knowledge.

Fully Customizable Content:

  • Works with any audio clips you provide
  • Supports unlimited surface types and materials
  • Configurable volume, pitch variation, and timing per surface
  • Easy-to-use ScriptableObject database for organizing all footstep data

The system includes smart animation event integration that prevents audio conflicts during blend trees and layered animations, making it ideal for complex character controllers while maintaining its lightweight footprint.

From the publisher's Asset Store listing.

Technical details

Core Features

  • Dual Trigger Modes: Distance-based automatic triggering and animation event precision timing
  • Intelligent Surface Detection: Automatic terrain texture sampling and mesh material recognition
  • Lightweight Architecture: Minimal performance impact with efficient raycast-based ground detection
  • Audio Variation System: Multiple clips per surface with volume and pitch randomization
  • 3D Spatial Audio: Full 3D audio source integration with spatial blend support

Surface & Material Support

  • Unity Terrain Integration: Automatic alphamap sampling for multi-texture terrain detection
  • Mesh Renderer Support: Material texture-based surface identification
  • Unlimited Surface Types: Expandable database supporting any number of custom surfaces
  • Smart Fallback System: Default footstep sounds when no surface match is found

Animation Integration

  • Weight-Filtered Animation Events: Prevents duplicate sounds during animation blending
  • String-Based Event Mapping: Flexible event naming system for animation integration
  • Blend Tree Compatible: Smart weight detection prevents audio conflicts in complex animation setups
  • UnityEvent Integration: Visual editor connections for non-programmers

Ease of Use & Debugging

  • Zero Code Required: Complete setup through Unity Inspector
  • Visual Gizmo System: Real-time raycast visualization and ground detection feedback
  • ScriptableObject Architecture: Data-driven design for easy content management
  • Comprehensive Debug Tools: Detailed console output and visual feedback for troubleshooting

Performance & Compatibility

  • Lightweight Design: Minimal memory footprint and CPU usage
  • Efficient Raycast System: Optimized ground detection with configurable parameters
  • Unity 2019.4+ Compatible: Works with all modern Unity versions
  • No External Dependencies: Pure Unity implementation, ready to use

Supported OS : Cross-platform compatibility across all Unity-supported operating systems including Windows (x86/x64), macOS (Intel/Apple Silicon), Linux (x64), iOS, Android, WebGL, and console platforms

"Documentation is part of the package"

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.25f1 Compatible Compatible Compatible

As listed on the Asset Store.