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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.0.25 or later
- Package size
- 5.6 MB
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Footstepper : Lightweight Footsteps Solution
Footstepper - Lightweight Footsteps Solution. Automatically plays realistic footstep sounds based on surface materials and character movement or animations with zero coding required.
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Last 6 months
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Footstepper : Lightweight Footsteps Solution screenshot 1
About this asset
Footstepper is a lightweight, professional footstep audio system that automatically detects surface materials and plays appropriate footstep sounds. This plug-and-play solution works out-of-the-box with both Unity Terrain and mesh surfaces, requiring zero programming knowledge.
Fully Customizable Content:
- Works with any audio clips you provide
- Supports unlimited surface types and materials
- Configurable volume, pitch variation, and timing per surface
- Easy-to-use ScriptableObject database for organizing all footstep data
The system includes smart animation event integration that prevents audio conflicts during blend trees and layered animations, making it ideal for complex character controllers while maintaining its lightweight footprint.
From the publisher's Asset Store listing.
Technical details
Core Features
- Dual Trigger Modes: Distance-based automatic triggering and animation event precision timing
- Intelligent Surface Detection: Automatic terrain texture sampling and mesh material recognition
- Lightweight Architecture: Minimal performance impact with efficient raycast-based ground detection
- Audio Variation System: Multiple clips per surface with volume and pitch randomization
- 3D Spatial Audio: Full 3D audio source integration with spatial blend support
Surface & Material Support
- Unity Terrain Integration: Automatic alphamap sampling for multi-texture terrain detection
- Mesh Renderer Support: Material texture-based surface identification
- Unlimited Surface Types: Expandable database supporting any number of custom surfaces
- Smart Fallback System: Default footstep sounds when no surface match is found
Animation Integration
- Weight-Filtered Animation Events: Prevents duplicate sounds during animation blending
- String-Based Event Mapping: Flexible event naming system for animation integration
- Blend Tree Compatible: Smart weight detection prevents audio conflicts in complex animation setups
- UnityEvent Integration: Visual editor connections for non-programmers
Ease of Use & Debugging
- Zero Code Required: Complete setup through Unity Inspector
- Visual Gizmo System: Real-time raycast visualization and ground detection feedback
- ScriptableObject Architecture: Data-driven design for easy content management
- Comprehensive Debug Tools: Detailed console output and visual feedback for troubleshooting
Performance & Compatibility
- Lightweight Design: Minimal memory footprint and CPU usage
- Efficient Raycast System: Optimized ground detection with configurable parameters
- Unity 2019.4+ Compatible: Works with all modern Unity versions
- No External Dependencies: Pure Unity implementation, ready to use
Supported OS : Cross-platform compatibility across all Unity-supported operating systems including Windows (x86/x64), macOS (Intel/Apple Silicon), Linux (x64), iOS, Android, WebGL, and console platforms
"Documentation is part of the package"
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.25f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.