PoseDetection Interface v2 View on Asset Store (opens in new tab)

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Latest version
2.0.0
Last updated
First released
Unity version
6000.3.7 or later
Package size
377.9 MB
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50
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PoseDetection Interface v2

by MrFreshey Pax (opens in new tab)

2 ratings, too few to average

Universal multi-person pose detection system for Unity supporting any pose model. Includes models. Perfect for fitness apps, games, AR/VR with real-time processing.

Price $24.99

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Last 6 months

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Price history for PoseDetection Interface v2, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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PoseDetection Interface v2 screenshot 1

PoseDetection Interface v2 screenshot 1

About this asset

Pose Detection Interface brings universal human pose detection to Unity projects using the industry-standard COCO pose keypoint format. Works with any COCO pose-segmentation model — v2 adds a full multi-person tracking pipeline, letterbox-correct preprocessing, OKS-based duplicate suppression, offline replay, Timeline integration, and a virtual gesture input device.

Universal Model Support:

- Compatible with ANY COCO pose-segmentation keypoint format model

- Auto-detects End-to-End [1, N, 57] and Anchor-based [1, 56, N] output layouts

- Pre-configured for all 17 COCO standard keypoints

- Three declarative normalization modes (Unit01, Byte255, ImageNet)

- Example ONNX models included

- One-click model swap from the Inspector; hot-swap at runtime without stale callbacks

Accuracy & Tracking (new in v2):

- Letterbox preprocessing with gray padding — correct results on non-square cameras

- Inverse coordinate mapping so keypoints always come back in source-frame pixels

- Test-time horizontal-flip augmentation with anatomical left/right swap

- Per-keypoint confidence thresholds

- OKS (Object Keypoint Similarity) NMS using COCO sigmas

- Multi-person tracking via Hungarian matching with augmented cost (torso distance + bbox-IoU + OKS + velocity)

- Constant-velocity predictor so tracks survive short occlusions

- Tentative → Confirmed state machine for flicker-free tracking IDs

- Plug-in interface for custom appearance-based re-identification

Key Applications:

- Fitness and workout tracking (squat counter included)

- Interactive games with body movement input

- Motion capture and pose-driven animation

- AR/VR body tracking

- Gesture-driven UI (virtual Input System device — bind gestures like any button)

- Deterministic replays for QA, cutscenes, and Timeline-driven demos

Fully Customizable:

- Complete source code included for custom implementations

- Modular architecture — swap input sources, inference, parsing, smoothing, or visualizer independently

- Extensive configuration exposed in the Inspector for performance tuning

- Runtime (and Editor) assembly definitions for fast compile times

- Profiler markers on every pipeline stage for targeted optimization

- Cross-platform deployment including Android

Tooling (new in v2):

- One-click editor menu scaffolds under GameObject → Pose Detection (auto-assigns a bundled model)

- Offline PoseReplayer — play back recorded JSON without a camera or model

- Timeline track + clip for deterministic pose playback

- Gesture Input Driver — expose T-pose, hands-up, arms-crossed, wave, and more as Input System actions

- Pose Live Comparison component for reference-clip matching

- PoseRecorder with in-editor scrub / step / speed UI

Content Includes:

- Example ONNX models (PoseNet-v2 family: Nano, Small, Medium, Large, XLarge)

- Seven example scenes: Real-time Detection, Video Input, Squat Counter, Pose Recorder, Pose Replayer, Gesture Detector, Stance Estimator

- Ready-to-use prefabs for drag-and-drop integration

- Comprehensive scripting API for custom model integration

Made by Yasin Shabani Varaki aka MrFresheyPAX

From the publisher's Asset Store listing.

Technical details

Technical Details

Key Features:

  • Universal COCO pose keypoint detection (17 standard keypoints)
  • Support for ANY COCO pose-segmentation format model
  • Real-time processing with optimized performance
  • Multi-input support (webcam, video files, playlists)
  • Android mobile platform optimization
  • Performance monitoring and FPS tracking
  • Automatic error handling and recovery
  • Drag-and-drop prefab system
  • Visual pose keypoint rendering
  • Batch video processing capabilities
  • Configurable confidence thresholds
  • Unity 6+ native compatibility
  • Cross-platform deployment support
  • models included

COCO Keypoint Standard: Nose, Eyes, Ears, Shoulders, Elbows, Wrists, Hips, Knees, Ankles

Selected Category: AI & Machine Learning

Features:

  • Pose Detection
  • Real-time Processing
  • Mobile Support
  • Video Processing
  • Neural Networks
  • COCO Standard

Supported OS:

  • Windows
  • macOS
  • Linux
  • Android

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.7f1 Compatible Not listed Not listed

Note: Package focuses on pose detection logic rather than rendering, ensuring broad compatibility across all render pipelines.

As listed on the Asset Store.