Japanese Bar Street View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
6000.2.12 or later
Package size
301.2 MB
Files
442
Favorites
19
Views in the past week
25

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Japanese Bar Street

by uniuni_graphics (opens in new tab)

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This is Japanese Bar Street ! Getting dark, emit actives, the lights turn on, and this bar street becomes nighttime cityscape. Create Japanese Bar Street by combining buildings, roads, lights and etc!

Price $32.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Japanese Bar Street, 6 months Current $32.00; lowest $32.00; highest $32.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 2.0 released 6 Aug 2026 v2.0

Asset preview

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Japanese Bar Street screenshot 1

Japanese Bar Street screenshot 1

About this asset

-Released 2.0!!-

Japanese Bar Street is much longer added new buildings. So, this street has become livelier than before!!

This package contains buildings, signboards, streets, Japanese lanterns, advertisement flags, construction cones, a vending machine, a parking lot and step plates.

And this package contains scripts automatically actives emit or turn on lights based on the brightness from the Ambient Color of Environment Lighting and the Intensity of Directional Light.

<Streets>

The road 32m long, 9m wide

T-junction

This textures are slightly old and cracked.

The road contains curbs, and you can create realistic town by setting the step plate.

<Buildings>

Various shopping building from 10m height to 30m. For example, restaurants like Ra-men, Yakitori, Yakiniku and Sushi, and amusument facilities like Karaoke, arcade, Mahjong and darts.

You can create these shopping building with Chochin, advertisement flags and sign boards so real !!

<parking lot>

A parking lot with space for several vehicles.

Sign boards, an automatic fare adjustment machine, lock plates and parking blocks, and with vender machines and dust box.

That's so real !!

<street light>

With script automatically turn on lights based on the brightness from the Ambient Color of Environment Lighting and the Intensity of Directional Light.

From the publisher's Asset Store listing.

Technical details

Number of textures : Buildings:164, Props:23, Streets:7

Texture dimensions : 256x256 - 2048x2048

Minimum polygon count : 124

Maximum polygon count : 3305

Number of meshes : Buildings:24, Props:33, Streets:2

Number of prefabs : Buildings:42, Props:36, Streets:2

UV mapping : Yes

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.12f1 Not listed Compatible Not listed

As listed on the Asset Store.