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$15.00
$7.50
Hybrid Player Controller
Game Toolkits
stearnsgamedev
(0)
OFFICIAL SALE
View on the Asset Store
Get Discount
50% OFF
$15.00
$7.50
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TRY THE
DEMO
!
Key Features
First and third person camera modes with configurable positions
Camera field of view and sensitivity fields.
State Machine based movement with many player states.
Easy to add more states!
Traversal abilities such as ledge climbing, wall running, vaulting, swing bars and grappling.
Ground and wall detection for uneven ground, slopes, steep slopes, steps, and vault logic.
Abilities can be locked and unlocked in-engine on the player's PlayerUtils component and unlocked during play with the UnlockStateTrigger component.
Smooth interaction with moving platforms.
Uses new input system.
Checkpoint and death-zone handling provided.
Animator with parameters set up and ready for your implementation
Player Movement
Basics
Walking
Sprinting
Jumping
Crouching
Advanced
Ground slide
Slip down steep slopes
Ledge Grabbing and climbing
Vault over short walls
Mantle up tall walls
Vault-jumping off of walls
Bar swinging
Wall-running
Grappling
Diving