Hybrid Player Controller OFFICIAL SALE

TRY THE DEMO!


Key Features

  • First and third person camera modes with configurable positions
  • Camera field of view and sensitivity fields.
  • State Machine based movement with many player states.
    • Easy to add more states!
  • Traversal abilities such as ledge climbing, wall running, vaulting, swing bars and grappling.
  • Ground and wall detection for uneven ground, slopes, steep slopes, steps, and vault logic.
  • Abilities can be locked and unlocked in-engine on the player's PlayerUtils component and unlocked during play with the UnlockStateTrigger component.
  • Smooth interaction with moving platforms.
  • Uses new input system.
  • Checkpoint and death-zone handling provided.
  • Animator with parameters set up and ready for your implementation

Player Movement

Basics

  • Walking
  • Sprinting
  • Jumping
  • Crouching

Advanced

  • Ground slide
  • Slip down steep slopes
  • Ledge Grabbing and climbing
  • Vault over short walls
  • Mantle up tall walls
  • Vault-jumping off of walls
  • Bar swinging
  • Wall-running
  • Grappling
  • Diving