Sine Graph Shader(Built-In) View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2021.3.45 or later
Package size
456 KB
Files
24
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7
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Sine Graph Shader(Built-In)

by CodeWee (opens in new tab)

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Visualize sine waveforms in real-time using customizable shader-driven graphs! Sine Graph Shader renders sine curves for education, simulation, and creative visuals.

Price $14.99

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Price history

Last 6 months

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Price history for Sine Graph Shader(Built-In), 6 months Current $14.99; lowest $4.99; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Sine Graph Shader(Built-In) screenshot 1

Sine Graph Shader(Built-In) screenshot 1

About this asset

Sine Graph Shader is a powerful and customizable shader asset that allows you to visualize and animate sine functions in Unity using the Built-in Render Pipeline. This asset is ideal for mathematical visualizations, waveform simulations, educational tools, and real-time interactive applications.

By default, the shader supports the composition of up to three individual sine waves, each with fully adjustable parameters:

  • Amplitude
  • Wavenumber (spatial frequency)
  • Angular frequency (temporal frequency)
  • Phase angle
  • Time

You can easily customize:

  • The graph line's color and thickness
  • A clean background color
  • A precise grid to represent coordinates system

Since the shader source code is included, you can further expand its capabilities - such as adding more sine waves - if your use case demands it. Combined with scripting, you can also animate the graph in real time, making this a versatile tool for both technical and artistic projects.

Whether you're building a math education app, a scientific visualization, or a dynamic wave-based animation, Sine Graph Shader delivers smooth performance and flexible configuration.

Supports the following Unity versions:

  • Unity 2018
  • Unity 2019
  • Unity 2021
  • Unity 2022
  • Unity 6000+ (Unity 6.x).
  • In Unity 5.6, the shader code and sample materials are compatible, but the demo scenes are not.

From the publisher's Asset Store listing.

Technical details

  • Render Pipeline: Built-in Render Pipeline
  • Sine Functions: Supports 3 simultaneous sine waves
  • Customization:
    • Per-wave Amplitude, Wavenumber, Frequency, Phase Angle
    • Line Color and Thickness
    • Background and Grid Display
  • Includes:
    • Full shader source code (.shader)
    • Example material and scenes
    • Inspector-accessible properties for easy tweaking

Key Features

  • πŸŽ“ Perfect for Education: Ideal for teaching sine wave principles and trigonometry
  • πŸ“ˆ Scientific Visualization: Simulate and analyze waveform behaviors
  • 🎨 Customizable Design: Adjust wave properties, line aesthetics, and background visuals
  • ⚑ Real-Time Control: Easily animate waveforms via scripts
  • 🧩 Modular & Extensible: Full shader source code included - extend with more wave logic as eeded
  • 🎯 Grid Overlay Support: Visual coordinate system helps with clarity and scaling
  • πŸ›  Optimized Shader: Built for performance within the Built-in RP
  • πŸ§ͺ No Coding Required (Optional): Modify through the material inspector or script for advanced use

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.5f1 Compatible Not listed Not listed
6000.2.6f2 Compatible Not listed Not listed
6000.0.65f1 Compatible Not listed Not listed
2022.3.61f1 Compatible Not listed Not listed
2021.3.45f2 Compatible Not listed Not listed

As listed on the Asset Store.