Highlights
- Draw true GL lines — sharper than Unity’s default Line Renderer
- Edit in seconds — drag points, snap to grid, mesh, or vertices
- Style your lines — splines, closed loops, dashed or animated textures
- Color made easy — global tint or smooth per-point gradients with alpha
- Animate everything — control points, colors, and textures at runtime
- Work your way — World or Local space, with full transform support
- Build complex shapes fast — insert new points instantly in Scene View
- Ideal for visualization — science, math, geometry, and design tools
GL Line Renderer gives you precise control over how lines are drawn in Unity, making it ideal for visualization, prototyping, and scientific or mathematical data rendering. Using Unity’s GL API, this tool renders crisp, accurate lines without the limitations of the standard Line Renderer.
- Draw lines in both Scene View and Game View using true GL rendering.
- Edit line points directly in the Scene View with advanced snapping: to grid units, to mesh surfaces or vertices, or to other line points.
- Smooth color gradients between points with per-point color assignment or global line color control, including full alpha support.
- Flexible line modes (LINES and LINE_STRIP) plus Spline and Close options for smooth curves or closed polygons.
- Apply textures along U or V coordinates with tiling and offset control to create flowing textures, dashed lines, or animated effects.
- Support for multiple line components per GameObject, with both World and Local space positioning (including rotation and scaling).
- Full runtime control over points, colors, and textures via scripting for dynamic visual effects.
Whether you’re visualizing real-time data, designing level tools, or creating geometric illustrations, GL Line Renderer gives you both editor-time precision and runtime flexibility.
- Supports the following Unity versions:
- Unity 2021
- Unity 2022
- Unity 6000+ (Unity 6.x).
Key Features
- High-quality GL-based lines rendered in Scene View and Game View
- Editor snapping tools for precise point placement (grid, surface, vertex, other points)
- Dynamic runtime control of line geometry, color, and textures
- Smooth gradients or global uniform color with full alpha support
- Spline and Close modes for curves and polygons
- Texture mapping options (U/V, tiling, offset, animated flow effects)
- Multiple line components per GameObject
- World or Local coordinate support with transform inheritance
- Quick point insertion directly in Scene View for rapid editing
- Perfect for data visualization, geometry, science, and technical rendering