*Please note asset is still on beta phase , improvment updates are yet to come
Any Pooler is a high-performance, universal object pooling system for Unity that boosts frame rates and minimizes garbage collection. Built with efficiency and flexibility in mind, it lets you pool and reuse GameObjects, ScriptableObjects, or even pure C# objects—all without a single lag spike.
Designed for developers who care about control and performance, Any Pooler provides a centralized management system, constant-time (O(1)) object retrieval, and a smart Least Recently Used (LRU) fallback to guarantee smooth reuse, even during unexpected bursts like explosions or swarms.
Use the drag-and-drop GameObject Pooler for rapid setup or integrate directly into your systems via clean, low-level APIs. Plus, with real-time monitoring and cleanup via the built-in editor window, debugging your pools becomes effortless.
✨ Key Features