First Person Free Running Parkour Movement System Template View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.53 or later
Package size
240.5 MB
Files
373
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First Person Free Running Parkour Movement System Template

by Aligned Games (opens in new tab)

1 rating, too few to average

A modular, lightweight yet feature heavy momentum-based movement framework inspired by Mirror’s Edge and Dying Light. This foundation handles all advanced movement with polish and performance.

Price $56.00

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Price history for First Person Free Running Parkour Movement System Template, 6 months Current $56.00; lowest $56.00; highest $56.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

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First Person Free Running Parkour Movement System Template screenshot 1

First Person Free Running Parkour Movement System Template screenshot 1

About this asset

🧭 Summary

A complete first-person parkour movement framework with wall-jumping, ledge grabbing, slide/jump pads, ziplines, and modular traversal logic — designed to jumpstart any vertical or momentum-based FPS project.

📝 Description

First Person Free Running Parkour Movement System is a professional-grade Unity template built for developing fast-paced first-person parkour games. Inspired by Mirror’s Edge and Dying Light, this asset delivers responsive traversal mechanics with smooth controls, animation syncing, and environmental interaction.

This system is perfect for creating speedrun-focused levels, urban traversal adventures, or immersive exploration games. Whether you’re prototyping or preparing for production, this template provides a powerful and extensible foundation.

Check out the demo:

🕹️ Download Here

🧗 Traversal & Movement

  • Momentum-based first-person controller (Walk, Sprint, Jump, Crouch, Slide)
  • Ledge grabbing & shimmying (auto-align, directional movement, climb up/down, end detection)
  • Wall jumping with smart surface detection and bounce behavior
  • Slide and jump pads with forced transitions and animation support
  • Ziplines with mount/dismount logic, travel control, and camera/body rotation limits

🎮 Camera & Input

  • Smooth, stance-aware first-person camera
  • Supports keyboard and mouse and gamepads
  • Vertical offset and transition smoothing
  • Rotation clamping during zipline and ledge hang states
  • Full Unity New Input System support
  • Separate look sensitivity settings for mouse and gamepad

🔊 Audio & Feedback

  • FREE Footstep audio system reactive to surface and movement state
  • Speed-triggered particle effects for high-momentum feedback
  • Smooth, immersive visual motion feedback

🛠️ Code & Architecture

  • Modular, extensible, and clean C# framework
  • Beginner-friendly with detailed inline comments
  • Editor-assigned fields for all critical parameters
  • CharacterController-based for reliability and smooth grounding
  • Compatible with both URP and Built-in pipelines

🎁 Bonus Systems

  • Surface-based footstep logic
  • Dynamic camera height adjustment based on stance
  • Clean visual separation from gameplay logic
  • Integrated motion feedback

📦 What’s Included

  • Full demo scene
  • Complete C# source code
  • Prefabs for slide pads, jump pads, ziplines, and ledge triggers
  • Example animation hooks
  • Input presets for keyboard/mouse and gamepad
  • Fully commented scripts
  • Organized project folder structure

👤 Who It’s For

  • Developers building parkour, traversal, or vertical-focused first-person games
  • Prototypers designing speedrunning or movement-driven levels
  • Indie developers and solo creators looking for a plug-and-play controller solution

❓ Why Choose This System

  • Built for momentum, modularity, and polish
  • Clean, scalable structure designed for production
  • Ideal as a core movement solution for FPS traversal games
  • Full documentation, demo scene, and rapid integration workflow

💾 This template includes multiple Aligned Games Asset Packages :

🔊 Adaptive Footsteps Audio System

Includes a modified version of the the high-quality Adaptive Footsteps Audio System with layers pre-configured for seamless integration.

Check it out: Included Package

🎵 Footsteps on Various Materials Sound Effects Audio Package

Includes the high-quality Footsteps on Various Materials Sound Effects Audio Package that works in tandem with the Adaptive Footsteps Audio System.

Check it out: Included Package

This template offers everything you could need to create an awesome game that looks great and runs great!

🚀 Try the Demo

🕹️ Download Here

📩 Support & Contact

For support email me at :

Aligned Games Email

My studio website :

Visit Here

From the publisher's Asset Store listing.

Technical details

Easy to Use
Quick setup with modular systems and ready-to-use components.

Well-Documented Code
Fully commented C# scripts for easy customization and learning.

Complete Gameplay Framework
Covers player movement, camera, traversal mechanics, pads, ziplines, ledges, and more.

Momentum-Based Movement
Fully supports sprinting, crouching, sliding, jumping, and ledge grabbing.

Parkour Interaction Systems
Includes jump pads, slide pads, wall-jumping, ziplines, and ledge climbing logic.

Camera Feedback
Stance-based camera offset, screen shake on fall, and movement smoothing.

Audio Feedback
Includes surface-aware footstep system and speed-based feedback effects.

Project-Ready
URP and Built-In compatible, gamepad and mouse supported.

Performance Optimized
Built using Unity CharacterController with lightweight logic.

Comprehensive Documentation
PDF guide and inline code comments for setup and learning.

Versatile Framework
Suitable for action games, speedrunners, exploration games, and traversal challenges.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.53f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.