First Person Free Running Parkour Movement System Template OFFICIAL SALE

🧭 Summary


A complete first-person parkour movement framework with wall-jumping, ledge grabbing, slide/jump pads, ziplines, and modular traversal logic — designed to jumpstart any vertical or momentum-based FPS project.


📝 Description


First Person Free Running Parkour Movement System is a professional-grade Unity template built for developing fast-paced first-person parkour games. Inspired by Mirror’s Edge and Dying Light, this asset delivers responsive traversal mechanics with smooth controls, animation syncing, and environmental interaction.

This system is perfect for creating speedrun-focused levels, urban traversal adventures, or immersive exploration games. Whether you’re prototyping or preparing for production, this template provides a powerful and extensible foundation.


Check out the demo:

🕹️ Download Here


🧗 Traversal & Movement

  • Momentum-based first-person controller (Walk, Sprint, Jump, Crouch, Slide)
  • Ledge grabbing & shimmying (auto-align, directional movement, climb up/down, end detection)
  • Wall jumping with smart surface detection and bounce behavior
  • Slide and jump pads with forced transitions and animation support
  • Ziplines with mount/dismount logic, travel control, and camera/body rotation limits

🎮 Camera & Input

  • Smooth, stance-aware first-person camera
  • Supports keyboard and mouse and gamepads
  • Vertical offset and transition smoothing
  • Rotation clamping during zipline and ledge hang states
  • Full Unity New Input System support
  • Separate look sensitivity settings for mouse and gamepad

🔊 Audio & Feedback

  • FREE Footstep audio system reactive to surface and movement state
  • Speed-triggered particle effects for high-momentum feedback
  • Smooth, immersive visual motion feedback

🛠️ Code & Architecture

  • Modular, extensible, and clean C# framework
  • Beginner-friendly with detailed inline comments
  • Editor-assigned fields for all critical parameters
  • CharacterController-based for reliability and smooth grounding
  • Compatible with both URP and Built-in pipelines

🎁 Bonus Systems

  • Surface-based footstep logic
  • Dynamic camera height adjustment based on stance
  • Clean visual separation from gameplay logic
  • Integrated motion feedback

📦 What’s Included

  • Full demo scene
  • Complete C# source code
  • Prefabs for slide pads, jump pads, ziplines, and ledge triggers
  • Example animation hooks
  • Input presets for keyboard/mouse and gamepad
  • Fully commented scripts
  • Organized project folder structure

👤 Who It’s For

  • Developers building parkour, traversal, or vertical-focused first-person games
  • Prototypers designing speedrunning or movement-driven levels
  • Indie developers and solo creators looking for a plug-and-play controller solution

❓ Why Choose This System

  • Built for momentum, modularity, and polish
  • Clean, scalable structure designed for production
  • Ideal as a core movement solution for FPS traversal games
  • Full documentation, demo scene, and rapid integration workflow

💾 This template includes multiple Aligned Games Asset Packages :


🔊 Adaptive Footsteps Audio System

Includes a modified version of the the high-quality Adaptive Footsteps Audio System with layers pre-configured for seamless integration.


Check it out: Included Package


🎵 Footsteps on Various Materials Sound Effects Audio Package

Includes the high-quality Footsteps on Various Materials Sound Effects Audio Package that works in tandem with the Adaptive Footsteps Audio System.


Check it out: Included Package


This template offers everything you could need to create an awesome game that looks great and runs great!


🚀 Try the Demo

🕹️ Download Here


📩 Support & Contact


For support email me at :

Aligned Games Email


My studio website :

Visit Here