Persistent Lightmaps View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
6000.0.25 or later
Package size
1.7 MB
Files
5
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6
Views in the past week
7

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Persistent Lightmaps

by SWeeb (opens in new tab)

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Copies LOD0 baked lightmaps to all LODs, saving bake time, memory, and keeping lighting consistent, perfect for large scenes, VR, and optimized workflows

Price $10.00

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Price history

Last 6 months

USD
Price history for Persistent Lightmaps, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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About this asset

This package is a lightweight editor tool for Unity that automatically copies LOD0 baked lightmaps to all other LODs, saving bake time and memory while keeping lighting consistent. It’s fully customizable through the editor UI, compatible with all render pipelines, and works with any project or genre, especially valuable for large scenes, realistic environments, VR, and mobile projects where performance and lightmap optimization are critical.

From the publisher's Asset Store listing.

Technical details

  • Copy baked lightmap from LOD0 to all other LOD levels automatically
  • Save bake time and memory by avoiding redundant lightmap bakes
  • Fully supports Unity Built‑in, URP, and HDRP render pipelines
  • Custom editor window with easy-to-use UI and statistics tab
  • Supports wave-based activation for smoother runtime application
  • Exclude specific objects from processing with a simple checkbox
  • Compatible with both Unity’s lightmapper and third‑party tools (e.g., Bakery)
  • Ideal for large, detailed scenes and VR / mobile optimization

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.25f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.