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Package details
- Latest version
- 1.2
- Last updated
- First released
- Unity version
- 6000.0.25 or later
- Package size
- 1.7 MB
- Files
- 5
- Favorites
- 6
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $10.00 on
Keywords
Persistent Lightmaps
Copies LOD0 baked lightmaps to all LODs, saving bake time, memory, and keeping lighting consistent, perfect for large scenes, VR, and optimized workflows
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Price history
Last 6 months
USDAsset preview
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Persistent Lightmaps video 1
About this asset
This package is a lightweight editor tool for Unity that automatically copies LOD0 baked lightmaps to all other LODs, saving bake time and memory while keeping lighting consistent. It’s fully customizable through the editor UI, compatible with all render pipelines, and works with any project or genre, especially valuable for large scenes, realistic environments, VR, and mobile projects where performance and lightmap optimization are critical.
From the publisher's Asset Store listing.
Technical details
- Copy baked lightmap from LOD0 to all other LOD levels automatically
- Save bake time and memory by avoiding redundant lightmap bakes
- Fully supports Unity Built‑in, URP, and HDRP render pipelines
- Custom editor window with easy-to-use UI and statistics tab
- Supports wave-based activation for smoother runtime application
- Exclude specific objects from processing with a simple checkbox
- Compatible with both Unity’s lightmapper and third‑party tools (e.g., Bakery)
- Ideal for large, detailed scenes and VR / mobile optimization
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.25f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.