Outline Engine Pro URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.19 or later
Package size
47 KB
Files
10
Views in the past week
6

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Outline Engine Pro URP

by Polymorphix (opens in new tab)

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A complete PBR shader with a dynamic, gaze-based outline system. Perfect for creating beautiful, interactive object highlighting with minimal setup.

Price $15.00

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Price history

Last 6 months

USD
Price history for Outline Engine Pro URP, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Outline Engine Pro URP screenshot 1

Outline Engine Pro URP screenshot 1

About this asset

Upgrade your project with Outline Engine Pro! This is a full PBR surface shader with a built-in, dynamic outline system. Create stunning materials with metallic, smoothness, and emission, then watch as a crisp outline appears when you look at objects. The advanced silhouette-aware algorithm ensures high-quality edges. Perfect for providing clear, interactive feedback in FPS, adventure, or puzzle games. Easy to set up and highly customizable.

From the publisher's Asset Store listing.

Technical details

  • Render Pipeline: Built-in Render Pipeline
  • Shader Language: CG / HLSL
  • Core Feature: A single, unified shader for PBR rendering (Albedo, Normal Map, Metallic, Smoothness, Emission) and outline effects. No need for multiple materials.
  • Outline Algorithm: Includes a second pass that uses a silhouette-aware vertex extrusion method for clean and stable edges.
  • Interaction System: Comes with a simple and effective gaze-based raycasting system. The outline is automatically enabled on objects the camera is pointed at.
  • Customization: Full control over base material properties, emission, and outline color/width directly from the material inspector.
  • Scripts: Includes clean, namespaced C# scripts for camera control (MouseLook), object targeting (OutlineTarget), and interaction (OutlineRaycaster).
  • Setup: Simply add the OutlineTarget script to your objects and the OutlineRaycaster to your camera. The system handles the rest.
  • Note: The OutlineTarget script uses Renderer.material, which creates a unique material instance per object at runtime to control the _ShowOutline property.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.19f1 Not listed Compatible Not listed

As listed on the Asset Store.