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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.61 or later
- Package size
- 15.0 MB
- Files
- 68
- Favorites
- 9
- Views in the past week
- 7
- Requires
Price tracking
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- Tracked since
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- $4.99 on
Keywords
ATLEG Multiplayer
Multiplayer 2D stickman combat template with physics-based characters, custom lobby system, Photon PUN 2 support, team gameplay, and full source code. Fast, fun, and fully customizable!
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Price history
Last 6 months
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ATLEG Multiplayer screenshot 1
About this asset
ATLEG – Physics-Based 2D Multiplayer Combat 🎮
Welcome to the chaos! 🤯
ATLEG is a physics-based 2D multiplayer combat system made in Unity – featuring hilarious ragdoll stickman battles, Photon-powered networking, and complete multiplayer functionality out of the box.
Whether you're building a party brawler or just want to explore how physics-based characters work in multiplayer, ATLEG has it all! 💥
- Key Features:
* Fully working multiplayer (Photon PUN 2)
* Physics-based ragdoll stickmen with real momentum
* Grabbing, swinging, and brawling mayhem
* Team Game Mode with objectives
* Full lobby/gameplay flow with player setup
* Clean, modular C# code with custom inspectors
- Perfect for:
* 2D online brawler games
* Party physics game prototypes
* Learning multiplayer networking with Photon
* Developers who want fun chaos in their project
- Includes:
* Full scenes (Lobby + Gameplay)
* Networked Stickman prefabs
* Custom inspectors for easy tweaking
* Complete source code – ready to modify!
! Requires: Photon PUN 2 (Free) !
! Built-in: TextMeshPro (Unity default) !
From the publisher's Asset Store listing.
Technical details
This template includes all systems required to build a networked multiplayer 2D game using Photon PUN 2. Features include:
✅ Complete Lobby System
- Player name input, room creation, and room listing
- Dynamic max players and match time settings
- Custom match properties synced via Photon
✅ Room & Player Management
- Ready system with synced player states
- Team-based assignment (Team A/B) with auto-balancing
- Player color and name syncing using custom properties
✅ Gameplay Systems
- Physics-based stickman controller using Rigidbody2D and joints
- Local camera follow for owned player
- Arm aiming, swinging, and pickup system
- Double jump and movement with ground check
- Win condition detection based on objective block location
- Synced game timer with Photon network time
✅ Networking
- Full Photon PUN 2 integration
- Custom player properties & room properties
- Smooth arm and death/faint state syncing via IPunObservable
- RPC methods for remote interaction
✅ Editor Tools
- Custom Inspector for GameManager for easy scene setup
- Organized and well-commented code
- One instance of your game is running at a time (Optional).
✅ Extras
- Fully commented C# scripts
- Clear scene structure and prefab usage
- Easily extendable game mode logic
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 2022.3.61f1 | Compatible | Compatible | Compatible | Compatible |
This asset is fully compatible with the Built-in Render Pipeline.
It does not use any custom shaders or post-processing effects.
No additional configuration is required to run on any Unity-supported platform.
As listed on the Asset Store.