ATLEG Multiplayer View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.61 or later
Package size
15.0 MB
Files
68
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ATLEG Multiplayer

by Ultrabolt Official (opens in new tab)

2 ratings, too few to average

Multiplayer 2D stickman combat template with physics-based characters, custom lobby system, Photon PUN 2 support, team gameplay, and full source code. Fast, fun, and fully customizable!

Price $4.99

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Price history

Last 6 months

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Price history for ATLEG Multiplayer, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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ATLEG Multiplayer screenshot 1

ATLEG Multiplayer screenshot 1

About this asset

ATLEG – Physics-Based 2D Multiplayer Combat 🎮

Welcome to the chaos! 🤯

ATLEG is a physics-based 2D multiplayer combat system made in Unity – featuring hilarious ragdoll stickman battles, Photon-powered networking, and complete multiplayer functionality out of the box.

Whether you're building a party brawler or just want to explore how physics-based characters work in multiplayer, ATLEG has it all! 💥

- Key Features:

         * Fully working multiplayer (Photon PUN 2)

         * Physics-based ragdoll stickmen with real momentum

         * Grabbing, swinging, and brawling mayhem

         * Team Game Mode with objectives

         * Full lobby/gameplay flow with player setup

         * Clean, modular C# code with custom inspectors  

- Perfect for:

         * 2D online brawler games

         * Party physics game prototypes

         * Learning multiplayer networking with Photon

         * Developers who want fun chaos in their project  

- Includes:

         * Full scenes (Lobby + Gameplay)

         * Networked Stickman prefabs

         * Custom inspectors for easy tweaking

         * Complete source code – ready to modify!  

! Requires: Photon PUN 2 (Free) !

! Built-in: TextMeshPro (Unity default) !

From the publisher's Asset Store listing.

Technical details

This template includes all systems required to build a networked multiplayer 2D game using Photon PUN 2. Features include:

✅ Complete Lobby System

  • Player name input, room creation, and room listing
  • Dynamic max players and match time settings
  • Custom match properties synced via Photon

✅ Room & Player Management

  • Ready system with synced player states
  • Team-based assignment (Team A/B) with auto-balancing
  • Player color and name syncing using custom properties

✅ Gameplay Systems

  • Physics-based stickman controller using Rigidbody2D and joints
  • Local camera follow for owned player
  • Arm aiming, swinging, and pickup system
  • Double jump and movement with ground check
  • Win condition detection based on objective block location
  • Synced game timer with Photon network time

✅ Networking

  • Full Photon PUN 2 integration
  • Custom player properties & room properties
  • Smooth arm and death/faint state syncing via IPunObservable
  • RPC methods for remote interaction

✅ Editor Tools

  • Custom Inspector for GameManager for easy scene setup
  • Organized and well-commented code
  • One instance of your game is running at a time (Optional).

✅ Extras

  • Fully commented C# scripts
  • Clear scene structure and prefab usage
  • Easily extendable game mode logic

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.61f1 Compatible Compatible Compatible Compatible

This asset is fully compatible with the Built-in Render Pipeline.
It does not use any custom shaders or post-processing effects.
No additional configuration is required to run on any Unity-supported platform.

As listed on the Asset Store.