Fast Blur is a performant, high-quality fullscreen blur effect built for the Universal Render Pipeline (URP) in Unity 6. Designed as a post-processing override, it integrates seamlessly with Unity’s Volume System and delivers smooth, adjustable blur effects - perfect for UI backgrounds, cutscenes, and in-game VFX.
Key Features
Delivers a substantial performance improvement over traditional blur techniques like box or Gaussian blur, while still providing high visual fidelity.
Combines multiple downsampling and upsampling passes with smart interpolation to deliver high-quality results with fewer samples and lower performance impact.
Fully compatible with Unity’s volume system. Adjust blur intensity smoothly at runtime using post-processing volumes.
Easy setup as a URP Renderer Feature - just add it to your Renderer Asset and configure your volumes.
Ideal for blurring UI backgrounds, creating atmospheric effects, or enhancing transitions with minimal setup.
Smarter Blur for Real-Time Projects
While any fullscreen blur effect has a performance cost, Fast Blur is engineered to minimize that impact - offering one of the most efficient blur solutions available for URP. It's a practical choice for developers who want polished visual effects without the steep overhead of conventional blur methods.
Looking for More?
Get this asset as part of the Post Processing Bundle, which includes blur, sharpen and outline post processing effects.