Runtime Debugger Toolkit View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.7 or later
Package size
79.9 MB
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Runtime Debugger Toolkit

by Thorny (opens in new tab)

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A runtime debug toolkit for Unity editor/build : visualize colliders, monitor logs, track FPS & system stats, and adjust time scale — all through intuitive, in-game UI panels. Fast setup, easy to use.

Price $17.49

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Last 6 months

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Price history for Runtime Debugger Toolkit, 6 months Current $17.49; lowest $17.49; highest $17.49 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Runtime Debugger Toolkit screenshot 1

Runtime Debugger Toolkit screenshot 1

About this asset

Runtime Debugger Toolkit is a modular suite for Unity developers, featuring four tools to simplify runtime debugging and enhance your development workflow.

  • Collider Visualizer – View 2D/3D colliders directly in your game.
  • In-Game Console – See logs, warnings, and errors live in both editor and build.
  • FPS Tracker – Monitor performance and system stats with real-time graphs.
  • Time Scaler – Adjust simulation speed for testing and optimization.

These tools are fully customizable and accessible via draggable UI panels. You can toggle features individually and adapt their look or behavior through exposed variables in the Inspector.

Perfect for any project genre — from prototypes to full games — and compatible with Built-in, URP, and partially HDRP (except the collider visualizer).

Includes a demo scene and support for Unity's Starter Assets, making it easy to get started.

From the publisher's Asset Store listing.

Technical details

  • • Solid or wireframe mode, customizable colors via Inspector.Collider Visualizer (RuntimeColliderDebugger)
    Visualizes 2D/3D colliders in-game.
    • Green = accurate mesh
    • Yellow = convex mesh approximation
  • • Filter log types and set max message count (default: 100)In-Game Console (InGameConsoleDisplay.cs)
    • Displays logs, warnings, errors in builds and editor
  • • Optional dynamic max FPS scaling FPS Tracker (FPSGraph.cs)
    • Real-time FPS graph with system info
    • Adjustable graph size and FPS cap
  • • Reset button restores default scaleTime Scaler (Time_Scaler_Canvas)
    • Adjust Time.timeScale in-game
    • Extend slider max with one click (no upper limit)
  • • Draggable panel to toggle all tools individuallyFoldable UI Menu
  • • Just drop the prefab into your scene Plug-and-Play
  • • All tools supported in HDRP except Collider VisualizerRender Pipeline Support• Works with Built-in and URP
  • • Third-person controller playground to test tools quickly Starter Asset Demo Included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.60f1 Compatible Compatible Compatible
2022.3.7f1 Compatible Compatible Compatible

Compatible with the Built-in Render Pipeline, URP, and HDRP (except for the Collider Renderer, which is supported in the Built-in pipeline and URP). Setup is straightforward, but for more details, please refer to the User Manual located in the Documentation folder.

As listed on the Asset Store.