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Package details

Latest version
3.0
Last updated
First released
Unity version
6000.0.68 or later
Package size
38 KB
Files
24
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SoundManager

by csiimnida (opens in new tab)

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SoundManager ToolKit

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Price history

Last 6 months

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Price history for SoundManager, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov Version 3.0 released 2 Jun 2026 v3.0

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SoundManager screenshot 1

SoundManager screenshot 1

About this asset

SoundToolKit – Easy and Lightweight Audio Manager

With this package, you will get an easy-to-use and lightweight audio system to manage and play sounds in your Unity project.
This tool is designed to help developers implement sound effects quickly, with minimal setup.

Useful for various types of projects – especially casual, mobile, and FPS games – where fast and flexible sound playback is essential.

The system supports random pitch variation, making repeated sounds feel more natural and less robotic.
You can also control the pitch range manually, allowing for greater flexibility in your sound design.

It also includes an in-editor preview feature, so you can test and listen to your audio clips without entering Play Mode.

Key Features:

  • Simple sound playback with minimal code
  • Random pitch playback with adjustable range
  • In-editor sound preview
  • Lightweight and optimized for all platforms
  • Easy integration into existing projects

Perfect for developers who want a clean and efficient way to add dynamic sound behavior to their games.

From the publisher's Asset Store listing.

Technical details

You can open the SoundManager window by navigating to [Window] > [CSILib] > [SoundManager].
To play sounds within your game, a few setup steps are required.
1. First, create a new GameObject in your scene and add the SoundManager script to it as a component.
2. Next, you will need to assign the AudioMixer and SoundListSO assets to the SoundManager component in the Inspector. You can find these assets located in the `csiimnida/CSILib/SoundManager` folder. Drag the AudioMixer to the "Mixer" field and the SoundListSO to the "SoundListSo" field.
3. Finally, you can play a sound from your code by calling: `SoundManager.Instance.PlaySound(/*SoundName*/);`

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.1.3f1 Compatible Compatible Compatible Compatible
6000.0.68f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.