Super Ball and Block Game Template View on Asset Store (opens in new tab)

Package details

Latest version
2.2
Last updated
First released
Unity version
2021.3.45 or later
Package size
2.8 MB
Files
37
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3
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7

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Super Ball and Block Game Template

by Solo Studio 54 (opens in new tab)

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A ready-to-use Unity 2D template for ball-shooter vs. block-breaker games with aiming, scoring, progression, and optional “juice” effects. Mobile ready.

Price $20.00

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Price history

Last 6 months

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Price history for Super Ball and Block Game Template, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Super Ball and Block Game Template screenshot 1

Super Ball and Block Game Template screenshot 1

About this asset

Try the HTML Demo

https://ade2600.itch.io/bricks-ball

This asset is provided as a starter game template.

It includes core systems, example gameplay, and a clean project structure intended to help developers prototype faster and build their own games.

This package is not a finished or content-complete game.

Users are expected to:

  • Modify visuals, gameplay rules, and balance
  • Add additional features, polish, and content
  • Adapt the template to their own design goals

If you are looking for a ready-to-publish game with final art, progression systems, monetization, or full content, this package may not be suitable.

If you want a clear, extendable starting point that saves development time and encourages customization, this template is built for that purpose.

This package is a fully modular, out‑of‑the‑box Unity 2D template designed specifically for ball‑shooter vs. block‑breaker games (think Ballz, Bricks n Balls), now upgraded for Unity 6 and featuring the New Unity Input System for smooth touch and mouse controls.

Every element — from grid size and ball count to block colors, hit values, UI layout, and juicy visual effects — is exposed in the Inspector or via simple settings objects, so you can skin it, tweak mechanics, or swap in entirely new art and themes without touching core code.

Version 2.0 introduces multi‑row spawning, a fully integrated upgrade system (“More Balls” & “More Speed”), randomized block juice effects, sound manager for clicks, hits, and game over, and mobile‑ready neon UI.

It’s ideal for casual or hyper‑casual puzzle/action titles, but is also easy to extend for more complex arcade‑style levels, power‑ups, ad/IAP integrations, and endless gameplay modes.

From the publisher's Asset Store listing.

Technical details

Updated Technical Details (v2.0)

  • Aim & Shoot: Tap or drag (touch) / click and drag (mouse) to aim and release to fire multiple balls in sequence — powered by the New Unity Input System.
  • Physics-Based Bounce: Balls maintain constant speed and bounce off walls and blocks for consistent, skill‑based gameplay.
  • Turn-Based Multi‑Row Spawning: After each volley, existing blocks shift down and two new rows spawn by default (configurable).
  • Per-Block Scoring: Earn points for every block destroyed; high score persisted via PlayerPrefs.
  • Upgrade System: Built‑in “More Balls” and “More Speed” upgrade buttons with cost progression.
  • Ball Progression: Easily configurable to unlock extra balls per shot at score milestones or via upgrades.
  • Game Over Flow: Detect blocks reaching the bottom and display a retry/menu panel with game over sound.
  • Juice Effects: Randomized hit flash, shake, hue shifts, and scale pulse for visual feedback; screen shake and particle bursts on destruction.
  • Sound Manager: Centralized audio handling for hits (with random pitch), button clicks, and game over.
  • Ball Trails: Faint, fading trail renderer on every ball for visual polish.
  • UI & Menu Scenes: Built‑in MenuScene with high score display, plus in‑game UI for score, best score, balls count, and upgrade buttons with neon‑styled sprites.
  • Highly Customizable: Exposed Inspector settings for grid size, spawn rates, block health, colors, UI layout, and more.
  • Modular & Extensible: Cleanly separated scripts (BlockSpawner, GameManager, Block, etc.) ready for theming, power‑ups, endless modes, and IAP/ads integration.
  • Mobile-Optimized: Portrait orientation, touch‑ready, smooth performance on Android and iOS.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.45f2 Compatible Not listed Not listed

This package is designed to work seamlessly across Unity’s rendering pipelines:

- **Built-In RP**, **Universal RP (URP)**, and **High Definition RP (HDRP)**.

- Uses only **SpriteRenderer**, **Rigidbody2D**, **Collider2D**, **UI Canvas**, and **TrailRenderer**, so no pipeline-specific shaders or materials are required.

As listed on the Asset Store.