Depth Based Pixelator OFFICIAL SALE

Try the demo first before purchasing!

Come to our discord server if you have any questions.



--- Introduction ---


Depth-Based Pixelation is a customizable fullscreen effect for Unity URP, implemented as a Renderer Feature. It dynamically pixelates the scene based on depth. Closer objects appear more pixelated, while distant ones retain higher detail (It's possible to do this reversely).

Unlike most pixelation effects that are designed for orthographic, this system is built specifically for perspective cameras. It supports multiple resolution levels based on distance and custom depth thresholds.



--- Key Features ---


Depth-Based Pixelation

This effect applies pixelation that changes based on the depth of each pixel. Allowing you to have full control over in which depth range the resolution should be.


Perspective Camera Support

Unlike many pixelation shaders/cameras that work best with orthographic projection, this system is designed specifically for perspective cameras. It pixelates the screen based on depth, making it suitable for immersive 3D games.


Customizable Depth Mapping

You have full control over how the scene is divided into resolution levels. Adjust depth thresholds to define where the pixelation changes, and specify how many levels you want. This makes the system flexible and easy to adapt to any kind of scene or scale.


Per-Level Resolution Control

Each depth level can have its own assigned pixel size. You can fine-tune how coarse or fine the pixelation is at each range.


Resolution Multiply Factor

This variable serves as a global multiplier, allowing you to control the overall scale more conveniently and achieve quick adjustments across all levels.


Shader Free

Requires no special shaders so you can keep your existing materials.



--- Possible future features ---


Detail layer

Used to enhance objects in specific layers by making them remain at a higher resolution than the current level they're in.


Ignore Layer

Ignore specififc layers.



--- Supported Versions ---


- 2022

- 2023

- Unity (only when Compatibility Mode is enabled)



--- Contact ---


If you have any questions or feedback, please contact me at

- Gmail: greed.jesse.business@gmail.com.

- Forum