Results don’t have to be merely promised. They can be experienced.
Still unsure? Try the tool and discover its full potential firsthand.
The Built-in Render Pipeline is no longer supported.
Summary
If you're creating a Top-Down game and struggling to find the best camera for your game and don't want the extremely heavy and complicated cameras of an asset store, you need a lightweight and easy integration solution... Then Ultimate Top-Down Camera Controller is what you need,
Features
with just few clicks you can have a powerfull camera controller with Orbit, Vertical Offset, Zooming, Lock/Unlock, Occlusion for trees and interiors, Target Focus, Camera Shake Events and a Auto Reset system.
This package comes with an amazing shader created using Amplify Shader Editor for tree leaves that comes with a wind effect that you can set up in the material properties and with an amazing transparency effect for the leaves, and a powerfull surface shader created with Shader Graph that supports opaque fake transparency and smart UV mapping.
Support
Everything is well documented, super easy to integrate, and does not require any level of programming knowledge; it's simple; drag and drop and set up a few things, and done, you'll have the most powerful camera you can get.
Need help? JOIN OUR DISCORD
Author's Note
This system was created by a super small one-person indie studio. So please leave your review after you buy!
IMPORTANT
The system requires that the project have Cinemachine 3. You can easily and download for free in the Package Manager.
What the Package contains?
IMPORTANT
You can use the default Inputs of change the Inputs to anything you like!
Don't wait to start your Top-Down game; you can worry about a lot of things, but camera? Not anymore.
Read the documentation HERE.
Happy game-making!