Smarter agents, faster workflow
CleverByte AI is a lightweight, profile-driven behavior tool that makes it easy to create intelligent, autonomous agents in Unity. Whether you’re building enemies, NPCs, or ambient AI, this system lets you define how agents see, hear, react, and move without writing custom logic from scratch.
Profile-based generation
Simply set up your scene, create an Agent Profile, assign it to any gameobject via the CleverByteAgent component, and hit Generate. The system will automatically configure all required modules including vision, hearing, patrol behavior, and reactions like chase, attack, or flee based on your profile settings.
Perception & noise system
CleverByte AI includes a built-in perception system. Agents can detect targets via field of view or sound based triggers. When a noise is emitted or an enemy is perceived, nearby agents will react appropriately.
Works in all pipelines
CleverByte AI is fully compatible with the Built-in Render Pipeline, URP, and HDRP. Demo scenes are included for each, with support for both the old Input Manager and Unity's new Input System.
Perfect for:
Documentation: Gitbook
Need help or want to suggest a feature? Come chat with us on Discord!