NSJ_AutoPool View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.18 or later
Package size
145 KB
Files
42
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NSJ_AutoPool

by Keinex (opens in new tab)

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Plug-and-play object pooling system for Unity. AutoPool creates and manages object pools with zero setup and supports automatic return and debugging tools.

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NSJ_AutoPool screenshot 1

NSJ_AutoPool screenshot 1

About this asset

AutoPool is a lightweight and plug-and-play object pooling system for Unity.

With a simple and intuitive API (Get(), Return(), ReturnAfter()), it requires zero setup and works just like Instantiate()—but smarter.

Pools are created automatically, components are retrieved directly, and objects can be returned with a single line of code.

The system is render-pipeline independent and suitable for any type of game.

Sample scene included (URP-based).

GitHub : https://github.com/SeungJu0406/AutoPool

From the publisher's Asset Store listing.

Technical details

• Plug-and-play object pooling system with zero setup

• Simple API: Get(), Return(), ReturnAfter()

• Automatically creates pools on demand

• Supports component-based returns (Get<T>(), Return<T>())

• Built-in delayed return without coroutines

• Debugging tools via OnDebug() and OnDebugReturn()

• Mock system for safe testing without pooling

• IPooledObject interface for custom init/cleanup logic

• Editor inspector for real-time pool monitoring

• Compatible with Built-in, URP, HDRP render pipelines

• Sample scene included (URP)

• No third-party dependencies

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.18f1 Compatible Compatible Compatible

This package is fully compatible with all render pipelines (Built-in, URP, HDRP) as it does not include any pipeline-specific assets such as shaders or materials.

Note: The included sample scene is built using the URP

As listed on the Asset Store.