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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.18 or later
- Package size
- 145 KB
- Files
- 42
- Favorites
- 8
- Views in the past week
- 2
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Keywords
NSJ_AutoPool
Plug-and-play object pooling system for Unity. AutoPool creates and manages object pools with zero setup and supports automatic return and debugging tools.
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About this asset
AutoPool is a lightweight and plug-and-play object pooling system for Unity.
With a simple and intuitive API (Get(), Return(), ReturnAfter()), it requires zero setup and works just like Instantiate()—but smarter.
Pools are created automatically, components are retrieved directly, and objects can be returned with a single line of code.
The system is render-pipeline independent and suitable for any type of game.
Sample scene included (URP-based).
GitHub : https://github.com/SeungJu0406/AutoPool
From the publisher's Asset Store listing.
Technical details
• Plug-and-play object pooling system with zero setup
• Simple API: Get(), Return(), ReturnAfter()
• Automatically creates pools on demand
• Supports component-based returns (Get<T>(), Return<T>())
• Built-in delayed return without coroutines
• Debugging tools via OnDebug() and OnDebugReturn()
• Mock system for safe testing without pooling
• IPooledObject interface for custom init/cleanup logic
• Editor inspector for real-time pool monitoring
• Compatible with Built-in, URP, HDRP render pipelines
• Sample scene included (URP)
• No third-party dependencies
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.18f1 | Compatible | Compatible | Compatible |
This package is fully compatible with all render pipelines (Built-in, URP, HDRP) as it does not include any pipeline-specific assets such as shaders or materials.
Note: The included sample scene is built using the URP
As listed on the Asset Store.