Updated Biome Brush – Terrain Generation Made Easy
Design rich, living terrains with ease using Biome Brush, a powerful and intuitive tool for painting biomes, spawning objects, and controlling terrain textures based on height and slope.
With Biome Brush, you get full control over your terrain — from texture painting using curves to advanced prefab and detail spawning systems. Perfect for procedural environments, stylized maps, and handcrafted levels alike.
🌍 Core Features
- Biome Profiles – Save and reuse terrain generation setups across multiple scenes or projects.
- Texture Painter – Paint textures based on terrain height and angle using intuitive curve controls.
- Curve Comparison – New feature: easily check overlapping and gaps between curves.
- Object & Detail Spawner – Spawn prefabs and details with area control, chance, height/slope restrictions, and texture density-based placement.
- Detail Customization – Customize detail colors (e.g., health, dry) for visual variety.
- Smart Road Generator – Automatically create road paths with smooth curves and texture application.
- Live Runtime Preview – See changes as you edit thanks to runtime regeneration.
- Gizmos and Tools – Visualize spawn zones and terrain painting directly in the scene view.
🚀 Bonus Utilities & Improvements
- New Editor Window for Texture Layers – Easier workflow for terrain painting.
- New API Script 'StaticMethods.cs' – Draw EditorGUILayout in Editor Windows or Custom Inspectors (BoxGroup, FoldoutGroup, and a lot more).
- Fully Commented Scripts – Every script includes detailed comments for better understanding and customization.
- Fixed over 15 bugs and improved the core procedural generation system.
- Flat/shape terrain reset, per-feature generation buttons, full generation in one click, and hide/unhide gizmo zones.
Biome Brush is beginner-friendly but powerful enough for experienced developers. Whether you’re building vast wilderness, alien planets, or stylized maps — this tool gives you the brush to shape it all.