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Package details
- Latest version
- 1.4.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 104 KB
- Files
- 36
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- 138
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- 93
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Spline Architect - Terrain Tools
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Spline Architect - Terrain Tools screenshot 1
About this asset
New: Runtime terrain deformation has been added in 1.4.0.
Terrain Tools is an addon for Spline Architect.
Think of Terrain Tools as an extension of Unity's Terrain system. It works seamlessly with all built-in terrain features while maintaining a non-destructive workflow. You have full freedom to shape mountains, carve paths, create rivers, entire worlds by only using splines.
💬 Discord
🔧 General
- Terrain Tools is multithreaded and uses Unity Burst for optimal performance.
- Supports multiple terrains, including high-resolution 4K terrains.
- Add up to 16 noise layers for terrain deformation, painting, and object spawning.
- Realtime terrain deformation.
🏔 Terrain Deformation
- Set width, blend width, easing, and erosion parameters for spline deformations.
- Customize each control point individually with properties like saddle skew, contrast, rotation, noise strength, and center smoothing.
- Use up to 16 range fields to deform specific segments of the spline.
- Carve paths on stamped terrain, fully compatible with Unity’s Terrain tools.
- Non-destructive editing lets you make changes without permanently altering terrain.
- Includes a unique erosion system unlike anything you’ve seen before.
- Fill mode for deforming the terrain inside a spline.
🎨 Terrain Painting
- Paint terrain with up to 16 layers per spline.
- Control width, blend width, easings, noise, slope filtering, slope blending, and range for each paint layer.
- Use GameObject positions as masks to control where terrain painting is applied along splines.
- Adjust painting on a per-control-point basis using width, offset, and blend modifiers.
- Works alongside Unity’s terrain painting system.
- All painting data is stored directly in the spline.
🌲 Object Spawning
- Spawn prefabs or existing scene object along splines.
- Supports up to 16 instancing layers.
- Control spacing, probability, distance from splines, slope, random rotation, scale, and more.
- Customize spawn behavior per control point like, scale, height and probabilty.
💻 API
- Deform terrain using splines at runtime.
- Revert terrain deformed by splines at runtime.
From the publisher's Asset Store listing.
Technical details
Note: If you update this addon to a newer version, remember to also check for updates to the base version of Spline Architect.
Most assets used are free: The demo scenes shown in the images and videos use assets from the Spline Architect base version and Unity's free Terrain – URP Demo Scene. Some images and videos also use the paid Ocean / Water Shader (URP) for the river. Aside from this water shader, no additional asset purchases are required to recreate similar environments.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f2 | Compatible | Compatible | Compatible |
Compatible with Unity 2022 and 6000 across all render pipelines. Requires Unity's Collections package, minimum version is 2022.3.62f2.
As listed on the Asset Store.