Spline Architect - Terrain Tools OFFICIAL SALE

Terrain Tools is an addon for Spline Architect.


Think of Terrain Tools as an extension of Unity's Terrain system. It works seamlessly with all built-in terrain features while maintaining a non-destructive workflow. You have full freedom to shape mountains, carve paths, create rivers, roads, and much more, directly with splines.


Craft detailed, hand-made landscapes with unmatched control and speed. Build entire worlds not in weeks or days, but in hours, or even minutes.


📘 User manual

💬 Discord


🔧 General

  • Terrain Tools is multithreaded and uses Unity Burst for optimal performance.
  • Supports multiple terrains, including high-resolution 4K terrains.
  • Add up to 16 noise layers for terrain deformation, painting, and object spawning.

🏔 Terrain Deformation

  • Set width, blend width, easing, and erosion parameters for spline deformations.
  • Customize each control point individually with properties like saddle skew, contrast, rotation, noise strength, and center smoothing.
  • Use up to 8 range fields to deform specific segments of the spline.
  • Carve paths on stamped terrain, fully compatible with Unity’s Terrain tools.
  • Non-destructive editing lets you make changes without permanently altering terrain.
  • Includes a unique erosion system unlike anything you’ve seen before.

🎨 Terrain Painting

  • Paint terrain with up to 16 layers per spline.
  • Control width, blend width, easings, noise, slope filtering, slope blending, and range for each paint layer.
  • Adjust painting on a per-control-point basis using width, offset, and blend modifiers.
  • Works alongside Unity’s terrain painting system.
  • All painting data is stored directly in the spline.

🌲 Object Spawning

  • Spawn any prefab or existing scene object along splines.
  • Supports up to 16 instancing layers.
  • Control spacing, probability, distance from splines, slope, random rotation, scale, and more.
  • Customize spawn behavior per control point like, scale, height and probabilty.