Fantasy Modular Cubic Character Male With Facial Animations View on Asset Store (opens in new tab)

Package details

Latest version
0.1.0
Last updated
First released
Unity version
2022.3.0 or later
Package size
2.2 MB
Files
61
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Fantasy Modular Cubic Character Male With Facial Animations

by Nakshatra Studios (opens in new tab)

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Low-poly male character with swappable Beard, Boots, EyeBrows, Face, Gloves, Hair, Helmet, Hip, and Torso; smooth facial animations via a mood parameter; preset save/load; and material tinting.

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Price history for Fantasy Modular Cubic Character Male With Facial Animations, 6 months Current $5.00; lowest $5.00; highest $5.00 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

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Fantasy Modular Cubic Character Male With Facial Animations screenshot 1

Fantasy Modular Cubic Character Male With Facial Animations screenshot 1

About this asset

Fantasy Modular Cubic Character – Male (With Facial Animations) [Early Access]

Bring your stylized worlds to life with this fully modular, low-poly male character system. Swap between multiple variants of Beard, Boots, EyeBrows, Face, Gloves, Hair, Helmet, Hip and Torso with the click of Prev/Next buttons or randomize everything in one go. Save and recall your favorite combinations with the built-in preset manager.

Facial expressions are driven by a clean “mood” parameter (0 = Angry … 8 = Laughing) via the MoodController script and a dedicated FaceRig controller—no messy N×N transitions required. Smooth cross-fades ensure every emotion blends naturally.

Customize your look further by tinting any of the shared materials directly in the inspector: change a material’s color once and it updates across all parts that use it. An optional “helmet hides hair” toggle keeps headgear and hairstyles mutually exclusive when you need it.

Designed for rapid iteration, this Early Access release will continue to expand with more part variants, enhanced preset options and runtime UI examples. Drop the ModularCharacterMaleRigged prefab into your scene and let your characters shine!

From the publisher's Asset Store listing.

Technical details

Technical Details

  • Supported Unity Versions: 2020.3 LTS or later
  • Core Prefab: ModularCharacterMaleRigged
    Components
    Animator
    (Controller: Locomotion) – drives full-body movement
    FaceRig
    Animator
    (Controller: FaceRigController) – one state per facial clip
    MoodController – sets a single integer mood parameter (0…9) for smooth cross-fades
  • ModularCharacterCustomizer.cs
    PartGroup[]
    (Beard, Boots, EyeBrows, Face, Gloves, Hair, Helmet, Male_Hip, Torso)
    Auto-discovers variants under a user-assigned partsRoot Transform
    Inspector UI: Prev/Next per group, Randomize All, Save/Apply named presets with wrap-around buttons
    Material tinting: deduplicates sharedMaterials across all child Renderers and exposes a ColorField per material
    OnValidate scheduling for immediate editor updates

MoodController.csPublic SetMood(int moodValue) or SetMood(Mood moodEnum)
Mood values:

  • 0 = Neutral
  • 1 = Angry
  • 2 = Scared
  • 3 = Sad
  • 4 = Confused
  • 5 = Surprised
  • 6 = Happy
  • 7 = Pleased
  • 8 = Laughing
  • 9 = Grumpy
    Clamps input to [0…9] and drives Animator.SetInteger("mood", value)
  • Facial Animation ClipsAuthored directly in Unity’s Animation Window, targeting bones under Head:
    Eye_L/R, Eyebrow_L/R, Eyelid_L/R, Nose, MouthMain → MouthUpper, MouthLower, Teeth, Tongue
  • ExtensibilityAdd new part groups by extending partGroups[] and matching child names under partsRoot
    Expand facial moods by adding states to FaceRigController and entries to MoodController

Drop the ModularCharacterMaleRigged prefab into your scene, assign partsRoot, and use the provided UI and APIs for rapid modular customization and expressive facial animations.

  • Textures: 0
  • Texture use: none (materials are flat-tinted; no UVs/texture maps)
  • Triangle count: ~18 000 tris (per full character)
  • Vertex count: ~10 000 – 39 000 verts (across variants)
  • Meshes: 2 (body + head)
  • Prefabs: 13
  • Rigging: full bone + IK rig
  • Animations: 18 total
    Locomotion: walk, run, idle, etc.
    Facial (MoodController): 10 states (0=Neutral, 1=Angry…9=Grumpy)
  • UV mapping: none required (no textures)
  • LODs: none
  • Materials: Built-in Standard shader (flat color only)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.