StrikeSense: AAA FPS Damage Indicator System View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.1.5 or later
Package size
15.9 MB
Files
39
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2
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6

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StrikeSense: AAA FPS Damage Indicator System

by SDK Media (opens in new tab)

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Strike Sense offers 2D edge indicators, center pips, off-screen arrows, on-screen markers, screen tints and 3D hemisphere arrows—fully customizable, toggleable, drop-in Unity package for FPS games.

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Price history

Last 6 months

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Price history for StrikeSense: AAA FPS Damage Indicator System, 6 months Current $7.99; lowest $7.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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StrikeSense: AAA FPS Damage Indicator System screenshot 1

StrikeSense: AAA FPS Damage Indicator System screenshot 1

About this asset

StrikeSense is a drop-in Unity package that delivers polished, multi-modal hit feedback for FPS games. It includes 2D screen-edge indicators, center pips, off-screen arrows, on-screen hit markers, full-screen tint flashes and 3D hemisphere arrows. Every module is fully toggleable and customizable via AnimationCurves, with built-in pooling, demo scenes and UnityEvents for easy audio/haptic integration. Compatible with Unity 2020.3+ and requires no external dependencies.

From the publisher's Asset Store listing.

Technical details

Technical Details

  • Unity Compatibility: 2020.3 LTS or newer (tested through Unity 6.1)
  • Language: C#, .NET 4.x runtime
  • Dependencies: None (all code self-contained)
  • UnityEvents (OnEdgePulse, OnPipPulse, OnScreenTintPulse, etc.) hook into audio/hapticsArchitecture:
    DamageIndicatorController
    drives all modules via modular, toggleable components
    EdgeIndicator, PipIndicator, OffscreenArrowIndicator, OnScreenHitIndicator, DamageIndicator3D scripts implement individual feedback modes
    Object pooling for pips and arrows to minimize GC and instantiation spikes
  • Full control over lifetimes, thresholds, radii, ellipsoid shape (center offset, base radius, axis scale), latitude clampCustomization:AnimationCurves for fade and scale on every module
    Inspector toggles to enable/disable: edge octants, center pips, off-screen arrows, on-screen markers, screen tint, 3D arrows
  • Includes example UI setup and prefab referencesDemo:DamageIndicatorDemo.cs scene spawns randomized hits for rapid iteration

Key Features

  • 2D Screen-Edge Octants: Pulsing UI strips in 8 directions
  • Center Pips: Circular markers around screen center pointing at damage sources
  • Off-Screen Arrows: Clamped arrows at screen border for rear hits
  • On-Screen Hit Markers: Markers at the precise viewport impact point with fade/scale
  • Full-Screen Tint: Quick red flash for heavy hits within front/rear cones
  • 3D Hemisphere Arrows: World-space arrows orbiting a customizable ellipsoid in front of the camera
  • Pooling & Performance: Reuse objects, minimal runtime overhead
  • Audio & Haptic Hooks: Exposed UnityEvents for seamless integration
  • Demo Scene & Documentation: Ready-to-run example and comprehensive README.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.1.5f1 Not listed Compatible Not listed

As listed on the Asset Store.