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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.0.24 or later
- Package size
- 47.6 MB
- Files
- 32
- Favorites
- 2
- Views in the past week
- 3
Price tracking
- Last checked
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- Lowest recorded
- $15.00 on
Keywords
Wall Clip Shader - WebGL
Unity 6 & WebGL shader to dynamically cut holes in walls and surfaces. Lightweight, runtime-ready, with 2 shaders and 1 plug-and-play script.
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Last 6 months
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Wall Clip Shader - WebGL screenshot 1
About this asset
Ever needed to create a hole in a wall — without heavy mesh operations or complex systems? This asset gives you a lightweight, elegant, and easy-to-use solution.
With just two custom shaders and a plug-and-play script, you can generate dynamic clipping effects that open real-time passages, windows, portals, or any shape you need — without relying on 3D booleans or runtime mesh changes.
✅ Unity 6 compatible
✅ WebGL ready
✅ Optimized performance
✅ Ideal for games, architecture demos, and VR/AR
✅ Fully runtime-capable: move, toggle or animate the clipping point as needed
Perfect for developers who want powerful visual effects with minimal setup and maximum flexibility.
From the publisher's Asset Store listing.
Technical details
- ✅ Full compatibility with Unity 6
- ✅ WebGL support, optimized for lightweight performance
- 🧱 Added dynamic clipping system for surfaces and walls
- 🧩 Includes 2 custom shaders, lightweight and optimized
- 🛠️ Included script for easy attachment to surfaces (walls, floors, etc.)
- 🔄 Supports runtime updates of the clipping point
- 🎯 Ideal for creating dynamic openings (e.g., portals, windows, secret passages)
- 📦 Ready to use, easy to integrate into existing projects
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.24f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.