HD Game Materials is made for sound design. Capturing 8,300 ultra high-quality material sounds, this library gives you professional source recordings that will stand the test of time. Whether you’re designing AAA games, cinematic trailers, detailed foley, or intricate immersive audio soundscapes, these sounds are ready for extreme processing. Perfect for stretching, pitching, layering, mashing, mixing and mangling without losing fidelity.
HD Game Materials - High Resolution Source for Game and Film Sound Designers is a precision-crafted source SFX library made for professionals who require uncompromising quality and efficiency. With ultra-detailed fidelity, it provides a permanent, reusable foundation for sound designers needing studio-grade SFX to fuel advanced interactive sound design. It’s a future-proof investment too, because all of the high-resolution source materials are meticulously engineered to preserve sonic integrity in any project and with any of today’s cutting-edge audio processing technologies. Even more, HD Game Materials eliminates the labor-intensive cycle of planning, recording, editing, cataloging, and metadata tagging, saving you time and production costs. Now you can prioritize what truly matters: delivering high impact sound design and dynamic story-driven audio experiences. Do it now and for a long long time to come with HD Game Materials - High Resolution Source for Game and Film Sound Designers.
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Depth, Texture & Sonic Precision Built In
HD Game Materials delivers depth, detail, presence, and mix-ready textures for expert sound design. Every nuance, from the subtle creak of cardboard under stress to the gritty rub of foam or the snappy peel of pulling tape, all are captured with cinematic precision. Sounds are designed to sit perfectly in complex mixes, whether as bold foreground elements or as subtle layers to embellish UI interactions, foley performances, or background soundscapes.
For AAA audio teams, cinematic editors, and serious game sound designers, this library provides high-fidelity source material that saves time in production and holds up to aggressive sound design workflows without degrading audio quality. Be sure to listen to the category demos to experience all the sound library has to offer.
Sound Captured with the Best
Captured using the ultra clear Sanken CO-100K, dual Sennheiser MKH 8050s, and a Sound Devices MixPre-10, these sounds retain their physicality, space, and harmonics even under extreme pitch-shifting, time-stretching, or full on granular re-design. Whether you're building responsive inventory systems, immersive interface sounds, or rich texture beds for trailers and cutscenes, HD Game Materials gives you professional-grade source content with endless flexibility.
What’s Inside
Inside you’ll find bag handling and soft movements, box openings, closures, and surface taps, handbell tones and subtle jingles, brush swipes and cleaning motions, cardboard friction, creaks, shuffles, and folds, cloth rustles and textile tension, container drops and handling actions, foam rubs and compressions, foliage like grass and leafy layers, glass taps and placements, hard scrapes and textured surface rubs, natural impact drops and weighty hits, leather stretches and slides, metal scrapes, tonal bends, paper folds, tears, and crackles, plastic snaps, stretches, slides, and rustles, rubber tension and movement, strap pulls and tightening gestures, tape rips, peels, and sticky slides, textile wrinkles and shifts, tonal resonance layers, vegetation textures like twigs and branches, and wooden creaks, rubs, and structural impacts.
Fast and Professional Formats and Compatibility
The library incorporates UCS-compliant naming and categorization and includes embedded Soundminer metadata, so you can browse, search, and organize your sounds with ease in any professional workflow.
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