The Texture Atlas Generator is a powerful Unity editor extension that automatically combines multiple textures into a single optimized atlas, reducing draw calls and improving rendering performance. This tool intelligently processes selected GameObjects, analyzes their materials and textures, and creates a unified texture atlas while preserving correct UV mapping.
Perfect for mobile games, VR applications, or any Unity project where performance optimization is crucial, this tool streamlines the texture atlasing workflow with an intuitive interface and robust features.
Key Features
🚀 Performance Optimization
- Reduces draw calls by combining multiple textures into a single atlas
- Automatically updates UV coordinates to maintain correct texture mapping
- Generates optimized materials with the new atlas texture
🛠️ Advanced Atlas Configuration
- Customizable atlas size (supports any power-of-two dimensions)
- Adjustable texture padding to prevent bleeding (0-10 pixels)
- Filter mode selection (Point, Bilinear, Trilinear)
- Mipmap generation toggle for quality/performance balance
- Texture readability option for additional processing needs
🔄 Workflow Efficiency
- Drag-and-drop interface for quick object selection
- Batch processing of multiple GameObjects at once
- Undo functionality to revert all changes with one click
- Automatic asset organization with customizable save paths
- Progress tracking with visual feedback during generation
🎨 Quality Preservation
- Maintains texture quality with proper import settings
- Handles non-readable textures through automatic conversion
- Preserves original assets while creating optimized versions
- Unique asset naming prevents overwrites
💾 Asset Management
- Generates all necessary assets (texture, material, meshes)
- Organized output in user-specified directory
- Clean undo system removes all generated assets when reverting