# Material Atlas Creator — High-Performance Atlas Baker & Mesh Remapper
One-click atlas baker that merges textures and materials into one for massive draw-call reduction across all Unity render pipelines.
Material Atlas Creator is a fast, reliable Unity Editor tool that automates texture atlas generation and mesh UV remapping so your scenes render with far fewer draw calls. Designed for creators who want immediate performance wins — mobile games, VR, large open-world scenes, or packed product demos — it converts multi-material objects into single-material objects backed by a single atlas PNG and remapped meshes.
Note: objects with skinned mesh renderer and tiled materiel cannot be created as an atlas, in future updated we will upgrade these features.
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## Key Features
- **Single Material Conversion:** Combines all materials into one optimized atlas material.
- **High-Resolution Atlas Support:** Up to 16K (16384x16384) atlas textures.
- **Advanced Texture Packing:** Smart retry logic and padding for efficient packing.
- **Automatic Shader Detection:** Works across Built-in, URP, HDRP.
- **Skinned Mesh Support:** Bakes and restores skinned meshes safely.
- **Undo & Restore System:** Non-destructive workflow with one-click revert.
- **Optimized Readable Copies:** Maintains texture quality and transparency.
- **Mesh UV Remapping:** Automatically adjusts UVs for atlas regions.
- **Real-time Stats:** Shows packing efficiency and draw-call reduction.
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## Benefits
- Reduce draw calls and improve rendering speed.
- Simplify materials and batching for better performance.
- Full compatibility with Unity 2019.4+ → 2025.x.
- Ideal for mobile, VR, and large environment optimization.
- Complete undo system ensures safe workflow.
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## Compatibility
| Unity Version | Compatibility | Notes |
|----------------|----------------|--------|
| **Unity 2019.4+** | ✅ Supported | Stable APIs used |
| **Unity 2020–2022** | ✅ Fully Compatible | URP/HDRP auto-detection |
| **Unity 2023–2025.x** | ✅ Tested | Verified all features |
| **Render Pipelines** | ✅ Built-in / URP / HDRP | Shader auto-switching supported |
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## Output Files
- **CombinedAtlas.png** — Generated texture atlas.
- **CombinedAtlas_Material.mat** — Unified material.
- **[MeshName]_Atlas.asset** — Remapped meshes with single material.
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## Support
For support, documentation, or future updates:
**Email:** zain.zaidi1257@Gmail.com
**Docs:** Included README
**Version:** 1.2.2