One Click Atlas Creator View on Asset Store (opens in new tab)

Package details

Latest version
1.2.2
Last updated
First released
Unity version
2022.3.42 or later
Package size
29.0 MB
Files
23
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One Click Atlas Creator

by Syed zain ul abideen (opens in new tab)

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One-click atlas baker that merges textures and materials into one for massive draw-call reduction across all Unity render pipelines.

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One Click Atlas Creator screenshot 1

One Click Atlas Creator screenshot 1

About this asset

# Material Atlas Creator — High-Performance Atlas Baker & Mesh Remapper

One-click atlas baker that merges textures and materials into one for massive draw-call reduction across all Unity render pipelines.

Material Atlas Creator is a fast, reliable Unity Editor tool that automates texture atlas generation and mesh UV remapping so your scenes render with far fewer draw calls. Designed for creators who want immediate performance wins — mobile games, VR, large open-world scenes, or packed product demos — it converts multi-material objects into single-material objects backed by a single atlas PNG and remapped meshes.

Note: objects with skinned mesh renderer and tiled materiel cannot be created as an atlas, in future updated we will upgrade these features.

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## Key Features

- **Single Material Conversion:** Combines all materials into one optimized atlas material.

- **High-Resolution Atlas Support:** Up to 16K (16384x16384) atlas textures.

- **Advanced Texture Packing:** Smart retry logic and padding for efficient packing.

- **Automatic Shader Detection:** Works across Built-in, URP, HDRP.

- **Skinned Mesh Support:** Bakes and restores skinned meshes safely.

- **Undo & Restore System:** Non-destructive workflow with one-click revert.

- **Optimized Readable Copies:** Maintains texture quality and transparency.

- **Mesh UV Remapping:** Automatically adjusts UVs for atlas regions.

- **Real-time Stats:** Shows packing efficiency and draw-call reduction.

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## Benefits

- Reduce draw calls and improve rendering speed.

- Simplify materials and batching for better performance.

- Full compatibility with Unity 2019.4+ → 2025.x.

- Ideal for mobile, VR, and large environment optimization.

- Complete undo system ensures safe workflow.

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## Compatibility

| Unity Version | Compatibility | Notes |

|----------------|----------------|--------|

| **Unity 2019.4+** | ✅ Supported | Stable APIs used |

| **Unity 2020–2022** | ✅ Fully Compatible | URP/HDRP auto-detection |

| **Unity 2023–2025.x** | ✅ Tested | Verified all features |

| **Render Pipelines** | ✅ Built-in / URP / HDRP | Shader auto-switching supported |

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## Output Files

- **CombinedAtlas.png** — Generated texture atlas.

- **CombinedAtlas_Material.mat** — Unified material.

- **[MeshName]_Atlas.asset** — Remapped meshes with single material.

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## Support

For support, documentation, or future updates:

**Email:** [email protected]

**Docs:** Included README

**Version:** 1.2.2

From the publisher's Asset Store listing.

Technical details

  • Unity 2019.4 or newer compatible
  • Supports Standard shader materials
  • Works with both 2D and 3D GameObjects
  • Processes MeshRenderer and MeshFilter components
  • Creates PNG texture atlases with RGBA32 format

Ideal For

  • Mobile game developers
  • VR/AR content creators
  • Teams working on performance-critical projects
  • Artists looking to simplify texture management
  • Developers optimizing existing projects

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.42f1 Compatible Compatible Compatible

As listed on the Asset Store.