One Click Atlas Creator

# Material Atlas Creator — High-Performance Atlas Baker & Mesh Remapper


One-click atlas baker that merges textures and materials into one for massive draw-call reduction across all Unity render pipelines.


Material Atlas Creator is a fast, reliable Unity Editor tool that automates texture atlas generation and mesh UV remapping so your scenes render with far fewer draw calls. Designed for creators who want immediate performance wins — mobile games, VR, large open-world scenes, or packed product demos — it converts multi-material objects into single-material objects backed by a single atlas PNG and remapped meshes.


Note: objects with skinned mesh renderer and tiled materiel cannot be created as an atlas, in future updated we will upgrade these features.


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## Key Features

- **Single Material Conversion:** Combines all materials into one optimized atlas material.

- **High-Resolution Atlas Support:** Up to 16K (16384x16384) atlas textures.

- **Advanced Texture Packing:** Smart retry logic and padding for efficient packing.

- **Automatic Shader Detection:** Works across Built-in, URP, HDRP.

- **Skinned Mesh Support:** Bakes and restores skinned meshes safely.

- **Undo & Restore System:** Non-destructive workflow with one-click revert.

- **Optimized Readable Copies:** Maintains texture quality and transparency.

- **Mesh UV Remapping:** Automatically adjusts UVs for atlas regions.

- **Real-time Stats:** Shows packing efficiency and draw-call reduction.


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## Benefits

- Reduce draw calls and improve rendering speed.

- Simplify materials and batching for better performance.

- Full compatibility with Unity 2019.4+ → 2025.x.

- Ideal for mobile, VR, and large environment optimization.

- Complete undo system ensures safe workflow.


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## Compatibility

| Unity Version | Compatibility | Notes |

|----------------|----------------|--------|

| **Unity 2019.4+** | ✅ Supported | Stable APIs used |

| **Unity 2020–2022** | ✅ Fully Compatible | URP/HDRP auto-detection |

| **Unity 2023–2025.x** | ✅ Tested | Verified all features |

| **Render Pipelines** | ✅ Built-in / URP / HDRP | Shader auto-switching supported |


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## Output Files

- **CombinedAtlas.png** — Generated texture atlas.

- **CombinedAtlas_Material.mat** — Unified material.

- **[MeshName]_Atlas.asset** — Remapped meshes with single material.


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## Support

For support, documentation, or future updates:

**Email:** zain.zaidi1257@Gmail.com

**Docs:** Included README

**Version:** 1.2.2