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All Materials and prefabs already converted to URP and HDRP
Easy to use for any production :
- Pbr Metallic Roughness. Game ready.
- Emission of the light from an emissive map. You can boost the intensity of the map, or adjust it with global volume/post-process features.
- Total verts : 46 240 verts
- Retopology of a high poly detailed model.
- 2 set of materials for optimal quality and optimisation.
- Mesh collider
- Credits : Benjamin Paquet