|YOUTUBE|DISCORD|ARTSTATION|FAB|
Asian Girl is a game ready fantasy character that I made for Unreal Engine and Unity.
Youtube Video Presentation: https://youtu.be/OyiUjwqtmjo
✦ Key Features :
My unique design (created in zbrush)
Modular (you can remove any part)
Beatutiful simulated hair
2 body mesh resolution (lowpoly + high definition)
3 Hair proxy simulation setup (simple, complex, none)
Rigged to UE5 Mannequuin (works with all Animations)
✦ Important
Tell me if you want feature like face ARKIT blendshapes, UE4 rig, lower hair polycount and so on.
Renders made in Marmoset toolbag + raytracing, Screenshots in UE5 + Unity.
All images and videos were recorded using integrated gpu, sorry for poor quality.
Join my Discord server for more discussions.
✦ Technical Info
Body - 15,855 vertices 31,360 triangles
Hair - 45.769 vertices 44.524 triangles
Bandages - 1.109 vertices 1.942 triangles
7 Materials : 4 for body 1 Hair 1 Eye 1 Bandages
Body:
4K textures : 4096x4096 px
BaseColor, Normal OpenGl, AO
Hair:
4K textures : 4096x4096 px
Opacity, ID map, Root map, Depth
Bandages:
2K textures : 2048x2048 px
BaseColor, Normal Directx, ORM for UE
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Rig - based on UE5 Manny mannequin
The base skeleton is untouched.
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
✦ Tested with
Game Animation Sample
Standard 3rd person template animations
Echo Animations
✦ Unity Project and compability
I am new to Unity and some features are not implemented.
Project build on Standart render pipeline.
Hair simulation is not implemented on Unity project at the moment.
2021.3 +
Suports SRP, URP, HDRP.
Thanks!