Asian Fantasy Girl OFFICIAL SALE

|YOUTUBE|DISCORD|ARTSTATION|FAB|


Asian Girl is a game ready fantasy character that I made for Unreal Engine and Unity.


Youtube Video Presentation: https://youtu.be/OyiUjwqtmjo




✦ Key Features :


My unique design (created in zbrush)


Modular (you can remove any part)


Beatutiful simulated hair


2 body mesh resolution (lowpoly + high definition)


3 Hair proxy simulation setup (simple, complex, none)


Rigged to UE5 Mannequuin (works with all Animations)




✦ Important


Tell me if you want feature like face ARKIT blendshapes, UE4 rig, lower hair polycount and so on.


Renders made in Marmoset toolbag + raytracing, Screenshots in UE5 + Unity.


All images and videos were recorded using integrated gpu, sorry for poor quality.


Join my Discord server for more discussions.



✦ Technical Info


Body - 15,855 vertices 31,360 triangles


Hair - 45.769 vertices 44.524 triangles


Bandages - 1.109 vertices 1.942 triangles


7 Materials : 4 for body 1 Hair 1 Eye 1 Bandages  


Body:

4K textures : 4096x4096 px


 BaseColor, Normal OpenGl, AO


Hair:

4K textures : 4096x4096 px


Opacity, ID map, Root map, Depth


Bandages:

2K textures : 2048x2048 px


 BaseColor, Normal Directx, ORM for UE


AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity 


Rig - based on UE5 Manny mannequin


The base skeleton is untouched.


The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.




✦ Tested with


Game Animation Sample


Standard 3rd person template animations


Echo Animations



✦ Unity Project and compability


I am new to Unity and some features are not implemented.


Project build on Standart render pipeline.


Hair simulation is not implemented on Unity project at the moment.


2021.3 + 


Suports SRP, URP, HDRP.



Thanks!