Auto Transparency for Obstacles View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.1.7 or later
Package size
13 KB
Files
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Auto Transparency for Obstacles

by CoastGames GmbH (opens in new tab)

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Automatically fades out objects that block the camera's view of the player. Ideal for third-person and top-down games. Fully customizable fade behavior and optimized for performance.

Price $4.99

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Price history

Last 6 months

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Price history for Auto Transparency for Obstacles, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Auto Transparency for Obstacles screenshot 1

Auto Transparency for Obstacles screenshot 1

About this asset

Auto Transparency for Obstacles is a lightweight and highly customizable tool that automatically fades out any objects that obstruct the view between the camera and a target (usually the player).

Whether you're working on a third-person action game or a top-down RPG, this system ensures a clear line of sight without manual setup or complex coding.

Features

  • Automatically detects and fades blocking objects
  • Smooth fade-in and fade-out transitions
  • Fully configurable transparency level and fade speed
  • Optional shadow retention for better visual quality
  • Layer-based filtering for precise control
  • Works out of the box – includes a demo scene
  • Optimized to minimize performance impact

Use Cases

  • Third-person adventure or action games
  • Top-down RPGs
  • Any scenario where the player should always stay visible

Easy to Integrate

  1. Add the FadeObjectBlockingObject component to your camera (or manager object)
  2. Assign your player as the target
  3. Select which layers should be considered as view-blocking
  4. Add the FadingObject script to any object you want to fade

No coding required!

From the publisher's Asset Store listing.

Technical details

  • Recommend Unity 6 (Tested in Unity 6000.1.7f1 and 6000.0.23.f1)
  • Should work in older Unity-Versions
  • Render Pipelines: URP, Built-In supported; HDRP may require custom shader setup
  • Platform Compatibility: Works on PC, Mac, consoles, and mobile
  • Raycasting: Uses RaycastNonAlloc for performance
  • Source code included
  • Demo scene included

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.1.7f1 Compatible Compatible Compatible Compatible

Tested in Unity 6000.1.7f1 and 6000.0.23.f1.

Should work in older Unity-Versions too.

As listed on the Asset Store.