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Package details
- Latest version
- 2.0
- Last updated
- First released
- Unity version
- 2021.3.45 or later
- Package size
- 1.9 MB
- Files
- 79
- Favorites
- 4
- Views in the past week
- 8
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- $15.00 on
Keywords
Super Space Blaster Dev Kit
- Price drop
Mobile-ready 2D space shooter kit with vector art, joystick controls, pooled enemies, FX, and UI. Fast prototyping or full arcade game dev.
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Super Space Blaster Dev Kit screenshot 1
About this asset
This asset is provided as a starter game template.
It includes core systems, example gameplay, and a clean project structure intended to help developers prototype faster and build their own games.
This package is not a finished or content-complete game.
Users are expected to:
- Modify visuals, gameplay rules, and balance
- Add additional features, polish, and content
- Adapt the template to their own design goals
If you are looking for a ready-to-publish game with final art, progression systems, monetization, or full content, this package may not be suitable.
If you want a clear, extendable starting point that saves development time and encourages customization, this template is built for that purpose.
Super Space Blaster Kit (v2.0)
Super Space Blaster Kit is a mobile-ready 2D space shooter template built in Unity, now updated with clean vector-style art and polished arcade effects. The framework includes on-screen joystick and fire button controls, pooled player and enemy bullets, and four distinct enemy ships with varied movement patterns.
Visual polish includes explosions, laser flashes, screen shake, and a dynamic background with color cycling and procedural star spawning. The project is modular and well-structured, with ready-to-use prefabs, optimized object pooling, and a clean UI for score, lives, and game over.
Perfect for developers who want to quickly create a fast-paced shooter, mini-game, or full arcade project. Easy to customize, expand, and reskin with your own themes or assets.
Key Features
- Mobile-ready with on-screen joystick + fire button controls.
- Clean vector art: player starfighter, 4 unique enemy ships, bullets, explosions, FX.
- Optimized object pooling for bullets, enemies, and effects.
- Dynamic background with color cycling + procedural starfield spawner.
- Arcade polish: explosions, laser flashes, and screen shake.
- Modular, well-organized scripts and prefabs for fast prototyping.
- Easy to reskin, expand, or integrate into your own projects.
From the publisher's Asset Store listing.
Technical details
- Unity Version: 2021.3 LTS or newer (tested in Unity 2021–2025)
- Input: Unity Input System with on-screen joystick & fire button (mobile-ready)
- Mobile Ready: Optimized for Android/iOS in landscape orientation, also works on desktop
- UI: Built with TextMesh Pro (TMP) for sharp, scalable text
- Scripts: Modular, fully commented C# with namespaces (SoloStudio54.SuperSpaceBlasterKit)
- Save System: High score persistence via PlayerPrefs
- Scenes:
MenuScene (main menu & UI)
GameScene (gameplay, spawners, UI, managers) - Prefabs: Player starfighter, 4 unique enemy ships, bullets (player/enemy), explosion, laser flash, star spawner, virtual joystick, fire button
- Visual FX: Vector-style explosions, laser flash, screen shake, background color cycling, dynamic nebula, procedural starfield
- Art Assets: Clean vector style, ready-to-use sprites (player, enemies, bullets, FX, background, icons)
- Documentation: Included with setup guide, changelog, and screenshots
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.45f1 | Compatible | Not listed | Not listed |
- Fully compatible with the Built-in Render Pipeline
- Also works with Universal Render Pipeline (URP) — all materials use standard 2D sprites and shaders
- No dependencies on any specific render pipeline assets or tools
As listed on the Asset Store.