Super Space Blaster Dev Kit View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
2021.3.45 or later
Package size
1.9 MB
Files
79
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4
Views in the past week
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Super Space Blaster Dev Kit

by Solo Studio 54 (opens in new tab)

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Mobile-ready 2D space shooter kit with vector art, joystick controls, pooled enemies, FX, and UI. Fast prototyping or full arcade game dev.

Discount -25% Previous price $20.00 Price $15.01

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Price history for Super Space Blaster Dev Kit, 6 months Current $15.01; lowest $15.01; highest $15.01 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Super Space Blaster Dev Kit screenshot 1

Super Space Blaster Dev Kit screenshot 1

About this asset

This asset is provided as a starter game template.

It includes core systems, example gameplay, and a clean project structure intended to help developers prototype faster and build their own games.

This package is not a finished or content-complete game.
Users are expected to:

  • Modify visuals, gameplay rules, and balance
  • Add additional features, polish, and content
  • Adapt the template to their own design goals

If you are looking for a ready-to-publish game with final art, progression systems, monetization, or full content, this package may not be suitable.

If you want a clear, extendable starting point that saves development time and encourages customization, this template is built for that purpose.

Super Space Blaster Kit (v2.0)

Super Space Blaster Kit is a mobile-ready 2D space shooter template built in Unity, now updated with clean vector-style art and polished arcade effects. The framework includes on-screen joystick and fire button controls, pooled player and enemy bullets, and four distinct enemy ships with varied movement patterns.

Visual polish includes explosions, laser flashes, screen shake, and a dynamic background with color cycling and procedural star spawning. The project is modular and well-structured, with ready-to-use prefabs, optimized object pooling, and a clean UI for score, lives, and game over.

Perfect for developers who want to quickly create a fast-paced shooter, mini-game, or full arcade project. Easy to customize, expand, and reskin with your own themes or assets.

Key Features

  • Mobile-ready with on-screen joystick + fire button controls.
  • Clean vector art: player starfighter, 4 unique enemy ships, bullets, explosions, FX.
  • Optimized object pooling for bullets, enemies, and effects.
  • Dynamic background with color cycling + procedural starfield spawner.
  • Arcade polish: explosions, laser flashes, and screen shake.
  • Modular, well-organized scripts and prefabs for fast prototyping.
  • Easy to reskin, expand, or integrate into your own projects.

From the publisher's Asset Store listing.

Technical details

  • Unity Version: 2021.3 LTS or newer (tested in Unity 2021–2025)
  • Input: Unity Input System with on-screen joystick & fire button (mobile-ready)
  • Mobile Ready: Optimized for Android/iOS in landscape orientation, also works on desktop
  • UI: Built with TextMesh Pro (TMP) for sharp, scalable text
  • Scripts: Modular, fully commented C# with namespaces (SoloStudio54.SuperSpaceBlasterKit)
  • Save System: High score persistence via PlayerPrefs
  • Scenes:
    MenuScene (main menu & UI)
    GameScene (gameplay, spawners, UI, managers)
  • Prefabs: Player starfighter, 4 unique enemy ships, bullets (player/enemy), explosion, laser flash, star spawner, virtual joystick, fire button
  • Visual FX: Vector-style explosions, laser flash, screen shake, background color cycling, dynamic nebula, procedural starfield
  • Art Assets: Clean vector style, ready-to-use sprites (player, enemies, bullets, FX, background, icons)
  • Documentation: Included with setup guide, changelog, and screenshots

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.45f1 Compatible Not listed Not listed
  • Fully compatible with the Built-in Render Pipeline
  • Also works with Universal Render Pipeline (URP) — all materials use standard 2D sprites and shaders
  • No dependencies on any specific render pipeline assets or tools

As listed on the Asset Store.