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• Graphics Essentials includes this package and other game-ready visuals
• If you only need this package, a single purchase offers the lowest price
• For multiple packages, Graphics Essentials provides the best overall value
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🕹️ Web Demo 📖 Documentation
Overview
A lightweight planar shadow solution built on the URP framework, designed for efficiency and high visual quality.
Features
• Fade shadows — greater distance = lighter shadow
• Non-stacking shadows (fade disabled in this mode)
• Stylized shadows with custom textures (adjustable scale & flow speed)
• Configurable shadow color & transparency
• Supports complex objects (multiple parts, submeshes)
• Volume-based configuration for different scenes
• SRP Batcher compatible
Shadow Types
• StaticHeightShadow — renders at a fixed height for objects
• OriginHeightShadow — renders at the model’s origin height
• RootHeightShadow — renders at the composite object’s root height
• RaycastGroundShadow — detects ground height via raycast, ideal for platform jumping
Performance & Optimization
Engineered for minimal resource usage, with full batching support and extremely low shader overhead — perfect for mobile platforms.
Ideal for Low-End Configurations
Even if you use ShadowMap for high-quality shadows, this solution can serve as the low-quality fallback, ensuring that even low-end devices display shadows.
Full Source Code & Demo Assets Included
• Complete C# scripts and shaders, 100% editable
• Demo asset usage governed by "Third-Party Notices.txt"
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