Enemy Spawner Pro View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
6000.0.62 or later
Package size
924 KB
Files
335
Favorites
27
Views in the past week
9

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Enemy Spawner Pro

by CorePro (opens in new tab)

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  • Price drop

Powerful, easy to use, wave based spawning system. Just: One window. Total control.

Discount -48% Previous price $29.00 Price $14.99

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Price history

Last 6 months

USD
Price history for Enemy Spawner Pro, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Enemy Spawner Pro screenshot 1

Enemy Spawner Pro screenshot 1

About this asset

Enemy Spawner Pro is the ultimate solution for managing enemy waves -get professional results in minutes.

💎 WHAT MAKES IT UNIQUE?

🖥️ One-Window Visual Editor

  • Manage all waves, spawn logic, spawn points, and settings in one place
  • Instantly see all waves, objects, and conditions
  • Real-time changes and previews - what you see is what you get
  • No need to switch between gameobjects

📊 Advanced Wave Management

  • Unlimited waves, with customizable enemy lists
  • Automated wave transitions and flexible timers
  • Difficulty progression per wave
  • Multiple end conditions (time, count, all enemies defeated, or custom)

🎯 Smart Spawn Areas

  • Visual setup of spawn zones - edit right in Scene view
  • Five spawn patterns (Points, On Circle, Inside Circle, On Horizontal Line, On Vertical Line
  • Random – unpredictable, dynamic spawning
  • Sequential – total control over order
  • Raycast-to-ground for accurate height placement
  • TagMask system – spawn only on valid surfaces/tags
  • Minimum spacing between objects
  • Multiple attempts to find the perfect spot

⚡ Built-in Object Pooling

  • PoolPro System for maximum performance (zero GC)
  • Automatic return of objects to the pool
  • Dedicated debug window for pool monitoring

🎨 Intuitive Visual Editor

  • Gizmos for spawn areas in Scene View
  • Spawn direction arrows
  • One-click setup for spawn orientation
  • Real-time preview-see changes instantly

🧠 Thoughtful Architecture

  • Modular design – every component works independently
  • Easy to extend – add custom logic with no hassle
  • Clean, well-documented code

📦 WHAT’S INCLUDED:

  • SpawnManager (main controller)
  • SpawnAreaController (spawn areas)
  • WaveData (wave configuration)
  • PoolPro(performance)
  • InspectorPro(library of attributes to build better inspector)

From the Author

I built Enemy Spawner Pro because I was tired of tools that hid everything behind endless lists and inspectors. I just wanted a single, visual place where I could see and control everything at once - so I made it.

If you have suggestions or ideas, email me at [email protected]

From the publisher's Asset Store listing.

Technical details

Visual Wave Editor: Intuitive, user-friendly window for configuring all wave data, objects, and spawn settings directly in Unity.

Flexible Wave System:Define unlimited waves with independent timing, spawn rates, end conditions (by time, count, defeat, or event), and custom properties.

Advanced Spawn Areas: Supports points, lines, circles, and custom areas—plus ground-check and randomization options.

Pooling System Built-in, high-performance pool manager for zero-GC, zero-lag spawning—handles any prefab type with auto-return and despawn logic.:

Modular Trackers: Easily track all spawned objects, deaths, or completions via extendable SpawnTracker components and events.

Auto/Manual Wave Progression: Auto-start next wave when conditions are met, or trigger externally (via code, triggers,UI, etc.).

Plug & Play: Works out of the box—no external dependencies, clean and well-documented code, ready for production.

Full Source Code:100% C#, no DLLs, easy to customize and extend for your own game systems

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.62f1 Not listed Compatible Not listed

As listed on the Asset Store.