Feel Speak (Dialogue System) View on Asset Store (opens in new tab)

Package details

Latest version
2.0.2
Last updated
First released
Unity version
6000.3.21 or later
Package size
56.3 MB
Files
263
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20
Views in the past week
11

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Feel Speak (Dialogue System)

by Esper Code (opens in new tab)

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Create dialogue that can be felt. Tell stories the right way.

Price $25.00

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Price history

Last 6 months

USD
Price history for Feel Speak (Dialogue System), 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov Version 1.3.3 released 30 May 2026 v1.3.3 Version 2.0.0 released 20 Jul 2026 v2.0.0 Version 2.0.1 released 30 Jul 2026 Version 2.0.2 released 9 Aug 2026 v2.0.2

Asset preview

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Feel Speak (Dialogue System) screenshot 1

Feel Speak (Dialogue System) screenshot 1

About this asset

Documentation | Contact | Discord

WHAT IS FEEL SPEAK?

Feel Speak is a node-based dialogue system with a strong emphasis on expressing character emotions. It’s designed to be fully customizable and flexible, making it a great fit for any game genre—whether it’s a visual novel, RPG, FPS, or anything else.

Try out the lite version if you're unsure if this is a good fit for your project.

FEATURES

  • MANAGE DIALOGUES: Create unlimited dialogues with a graph of any size and organize them right in the Unity editor.
  • NODE-BASED: Easily set up your dialogues without writing a single line of code! Choose from a variety of simple, versatile nodes—like the Action node, which lets you trigger any method during dialogue, and the Nest node, which allows you to embed one dialogue graph within another.
  • NON-LINEAR: Create branching, non-linear dialogue with the help of Choice and Boolean nodes.
  • ANIMATED SPRITES: Display animated character portraits instead of a single static image. Learn more here.
  • TEXT CONTROL: Utilize the custom text tags like <speed>, <instant>, and <pause> to have full control over your dialogue text!
  • VOICE LINES: If your use case requires voice lines, Feel Speak allows you to assign one to each dialogue.
  • LOCALIZATION: Fully supports localization of both dialogue and voice lines.
  • FAST-FORWARD: Allow players to fast-forward dialogue and skip any active voice lines.
  • EMOTIONS: Create any number of unique emotions and effortlessly have characters express them during dialogue.
  • EXPRESSION OPTIONS: Emotions can be expressed through text, sound, animations, and with the emotion bubble.
  • CHARACTERS: Define your characters with ease and set unique emotion profiles for each of their emotions.
  • PRE-BUILT UI: Jump right in with a ready-to-use interface that you can customize to your liking!
  • SPRITE CYCLE: Display up to two character sprites in the UI, automatically cycling through the most recent speakers.
  • TEXT SEARCH: Too much dialogue? Quickly find specific nodes using deep text search.
  • SMART DIALOGUE: Automatically detects sentence-ending punctuation (periods, question marks, etc.) and adds a customizable pause between sentences. The system intelligently skips this pause for honorific abbreviations (Mr., Ms., Dr., and more), and you can easily add your own custom honorifics for full control.
  • GENERATE: You can generate dialogue through code! Learn more here.

DEV NOTE

I am fully open to requests and suggestions. Feel free to contact me through Discord, my website, or email to share your thoughts and experiences.

OTHER DETAILS

  • Works in Built-In RP, URP, and HDRP.
  • Works on any platform.
  • Tested in Unity Editor versions 2022.3 and Unity 6 (may not work in any version below)

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.21f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.