⚠️ Required Setup – New Input System
Important: Before using the Game Tools demo scenes or any components supporting both input systems, you must:
Install the New Input System via the Unity Package Manager.
In Project Settings > Player > Active Input Handling, select "Both" to enable compatibility with both Old and New Input Systems.This setup is mandatory for all input features to work correctly with your keyboard, mouse, and gamepad.
🔥 Setting Fire – The Ultimate Fire & Explosion Toolkit for Unity - Built-In- URP
- Noted that Setting Fire can be compatible with HDRP. You just have to have the HDRP flame effects
🔥Bring your scenes to life with realistic fire propagation, explosions, and weather-based fire suppression.
Designed for performance and flexibility, Setting Fire gives you total control over how fire behaves, spreads, fades, and reacts to rain and wind.
🚒 Main Features
🔥 Dynamic Fire Propagation – Spread fire to nearby objects with wind influence.
☔ Weather Integration – Supports Enviro or custom weather via WeatherManager.
💥 Explosion Logic – With force, radius, debris and post-explosion fire/smoke.
🎮 FPS Fire Extinguisher – Fully interactive, supports both Input Systems.
✨ Fade In / Out Effects – AutoFadeParticles & AutoFadeInParticles for smooth transitions.
🛠️ Editor Tools – One-click setup, bulk configurator, auto Rigidbody & colliders.
🧱 Debris + Smoke – Customize destruction aftermath with your prefabs.
🎨 UI with EditorTools – Beautiful custom editor using StyledBox, Separator & icons.
📦 Included
Complete C# source code
Custom editor windows
Sample demo scene
Setup utilities (tags/layers auto installer)
Prefabs VFX, Particle Pack of UNITY for URP or Legacy Particle Pack for Built-In
and sounds
Part of GameTools for the demo scene
💬 Support & Contact
settingfire@blinformatique.fr
Based on: https://www.blinformatique.fr
⚓💪TEAM VICTOR & BORIS
You don't sell a badly lit fire. 🔥