Setting Fire View on Asset Store (opens in new tab)

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Latest version
2.0
Last updated
First released
Unity version
6000.1.8 or later
Package size
431.2 MB
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312
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Setting Fire

by Boris Lazeyras (opens in new tab)

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Setting Fire – Advanced Fire & Explosion System Dynamic fire propagation, weather integration, particle fade, and explosion logic – everything you need to set your scenes on fire!

Price $46.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Setting Fire, 6 months Current $46.00; lowest $46.00; highest $46.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 2.0 released 8 Oct 2026 v2.0

Asset preview

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Setting Fire screenshot 1

Setting Fire screenshot 1

About this asset

⚠️ Required Setup – New Input System

Important: Before using the Game Tools demo scenes or any components supporting both input systems, you must:

Install the New Input System via the Unity Package Manager.

In Project Settings > Player > Active Input Handling, select "Both" to enable compatibility with both Old and New Input Systems.This setup is mandatory for all input features to work correctly with your keyboard, mouse, and gamepad.

Setting Fire – The Ultimate Fire & Explosion Toolkit for Unity - Built-In- URP

- Noted that Setting Fire can be compatible with HDRP. You just have to have the HDRP flame effects

Bring your scenes to life with realistic fire propagation, explosions, and weather-based fire suppression.

Designed for performance and flexibility, Setting Fire gives you total control over how fire behaves, spreads, fades, and reacts to rain and wind.

Documentation

Download Demo PC or Mac

Main Features

Dynamic Fire Propagation – Spread fire to nearby objects with wind influence.

Weather Integration – Supports Enviro or custom weather via WeatherManager.

Explosion Logic – With force, radius, debris and post-explosion fire/smoke.

FPS Fire Extinguisher – Fully interactive, supports both Input Systems.

Fade In / Out Effects – AutoFadeParticles & AutoFadeInParticles for smooth transitions.

Editor Tools – One-click setup, bulk configurator, auto Rigidbody & colliders.

Debris + Smoke – Customize destruction aftermath with your prefabs.

UI with EditorTools – Beautiful custom editor using StyledBox, Separator & icons.

Included

Complete C# source code

Custom editor windows

Sample demo scene

Setup utilities (tags/layers auto installer)

Prefabs VFX, Particle Pack of UNITY for URP or Legacy Particle Pack for Built-In

and sounds

Part of GameTools for the demo scene

💬 Support & Contact

[email protected]

Based on: https://www.blinformatique.fr

⚓💪TEAM VICTOR & BORIS

You don't sell a badly lit fire. 🔥

Setting Fire V2.0 — What's New*

Version 1.0 focused on fire and extinguishing.

Version 2.0 introduces terrain burning and recovery, alongside improved rain support and smoother flame spawning.

• NEW — Terrain burning: fire can now alter terrain textures and remove grass details in affected areas.

• NEW — Progressive regrowth: burned terrain textures and grass details can gradually return to their original state after nearby fires stop, following a configurable delay.

• Improved rain support: active fires respond when rain starts, with synchronized weather detection and protection against automatic reignition in the rain.

• Smoother flame spawning: flame creation is spread across multiple frames with a global budget to reduce performance spikes.

• Updated manual with installation instructions, configuration tips, and testing guidance.

⚓💪 TEAM VICTOR & BORIS

From the publisher's Asset Store listing.

Technical details

Main Features

Dynamic Fire Propagation – Spread fire to nearby objects with wind influence.

Weather Integration – Supports Enviro or custom weather via WeatherManager.

Explosion Logic – With force, radius, debris and post-explosion fire/smoke.

FPS Fire Extinguisher – Fully interactive, supports both Input Systems.

Fade In / Out Effects – AutoFadeParticles & AutoFadeInParticles for smooth transitions.

Editor Tools – One-click setup, bulk configurator, auto Rigidbody & colliders.

Debris + Smoke – Customize destruction aftermath with your prefabs.

UI with EditorTools – Beautiful custom editor using StyledBox, Separator & icons.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.6.4f1 Compatible Compatible Compatible Compatible
6000.1.8f1 Compatible Compatible Compatible Compatible

This package is compatible for everything, it's just scripts... Except for the demo scene , the materials and VFX will have to be converted...

As listed on the Asset Store.