2D Multiplayer Runner Template (Photon Fusion 2) OFFICIAL SALE

Compatible with the latest FUSION 2 version + with UNITY 6!

(Battle tested on PC only!)


Hey fellow devs! I've released this template for developers who are interested to learn how to make a similar game/expand on this one with Photon Fusion 2 netcode.

The template is easily scalable for new maps, abilities and characters.


🔧 Things to know:

  • Battle tested - tested with 4 players at 70-110ms ping on PC.
  • Host client mode implementation.
  • Scalable architecture designed for long term development & easy expansion.
  • Production ready codebase with documentation.
  • Discord Community Support Available.

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Core Features (all are easily expandable!) -

  • 3 Complete Demo Maps.
  • 8 Unique Character Skins.
  • 3 Unique Abilities.
  • 10 Player Emotes.
  • Bananas for speed boosts.
  • Map Props & Obstacles - Springs, spikes, and interactive elements.
  • Checkpoint Manager - Easy editor configuration.
  • Realtime Position Tracker - Live player ranking (1st, 2nd, 3rd place).
  • Local Data Persistence via PlayerPrefs management.
  • Lag Compensation & Client Prediction - Fusion's premium features.
  • Generic Popup Manager - Efficient UI management with Addressables.
  • Room Management - create, join random, or join by code.

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Developer Friendly Architecture:

  • BaseMono.cs System - Organized initialization pattern for scalability.
  • ScriptableObject Databases for maps, characters, and abilities.
  • Modular Popup System with Addressables automation.
  • Clean Code Structure - organized into logical folders.
  • Enum Driven Content - add new content in minutes, not hours.

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Who is this for?

  • Developers wanting to learn Photon Fusion networking.
  • Studios needing a solid multiplayer foundation.
  • Indie devs looking to add multiplayer to their toolkit.
  • Anyone who are interested in making something similar and wants to save quite a bit of time.

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Who this is NOT for:

  • Anyone expecting plug and play without learning - while you can use it directly, it's difficult without understanding Photon Fusion netcode basics and the template architecture.

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🎮 Discord Community & Support Included