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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.0.42 or later
- Package size
- 5.4 MB
- Files
- 26
- Favorites
- 23
- Views in the past week
- 13
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $17.50 on
Keywords
Facebit - Layered Blendshape Animator
A modular system for animating blendshapes in Unity. Blend expressions across layers, preview in-editor, and integrate with Timeline. No setup, no dependencies, just clean facial control.
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Price history
Last 6 months
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Facebit - Layered Blendshape Animator screenshot 1
About this asset
🔧 Features:
- Layer-Based Expression Blending: Assign expressions to layers (eyes, mouth, emotion, etc.) and blend them together with adjustable weights.
- Multi-Renderer Support: Animate blendshapes across multiple SkinnedMeshRenderer components (face, teeth, tongue, etc).
- Smooth Transitions: Expressions interpolate over time.
- Custom Editor UI: Dropdowns, sliders, foldouts, inline setup — all built-in with no dependencies.
- Preview Mode: Test expressions live in the Editor and restore original blendshape states when exiting.
- Unity Timeline Integration: Drop expressions into Timeline clips with full layer/expression control and transition durations.
🚀 What’s Included
- The full source code, under a unique namespace
- A clean demo scene with a test rig and UI for live expression control
- A README and changelog
- Gizmo icon for easy scene visibility
From the publisher's Asset Store listing.
Technical details
Unity Version:
Tested with Unity6 (6000.0.42f1). Should work with all Unity 6+ versions.
Render Pipeline Compatibility:
✅ Built-in Render Pipeline
✅ Universal Render Pipeline (URP)
✅ High Definition Render Pipeline (HDRP)
Dependencies:
None — fully self-contained. No third-party plugins required.
Platform Support:
- Windows
- macOS
- Linux
- WebGL
- Android / iOS (Editor preview mode is Editor-only)
Supported Features:
- Multi-layer blendshape animation
- SkinnedMeshRenderer multi-target support
- Smooth interpolation and transitions
- Play mode and editor preview compatibility
- Timeline integration with custom track & clip
- Clone Expression Button
- In-scene gizmo icon
- Inspector UI with dropdowns, sliders, and labels
- Save/load to ScriptableObject
- Works in ExecuteAlways mode (for editor previews)
Package Contents:
- ExpressionController.cs and all supporting scripts
- Editor scripts with custom inspectors
- Demo scene with UI and example setup
- README, changelog, and usage comments
- Gizmo icon
- Fully namespaced code for safe project integration
License Type:
Single Entity. Can be used in commercial and non-commercial projects.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.42f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.