Adaptive Dynamic Music Controller View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.47 or later
Package size
27.7 MB
Files
26
Views in the past week
4

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Adaptive Dynamic Music Controller

by Alien Interactions (opens in new tab)

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Lightweight adaptive music system that crossfades simple music layers over a base loop, driven by game states and player movement.

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Price history for Adaptive Dynamic Music Controller, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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About this asset

AdaptiveMusicLayerMixer allows you to add dynamic adaptive music to your game with minimal setup.

A base loop plays continuously while additional music layers fade in and out based on gameplay events (combat, boss fights, player movement, victory states, etc).

The system is intentionally lightweight and fully code-driven, providing a simple plug-and-play solution without requiring complex audio middleware.

Includes a functional demo scene and example UI to preview layer transitions.

Note: The EventSystem prefab is not included to ensure compatibility across Unity versions. Simply add your own EventSystem in your scene (Unity auto-generates this when adding UI elements).

Music Stems:

  • Includes sample stems in both .ogg and .wav format for testing/demo purposes.
  • You may fully replace these stems with your own music as desired.

Compatible with Unity 2022.3 LTS and Unity 6000.x (see Tech Details below).

ChatGPT was utilized in the creation of this project. 

From the publisher's Asset Store listing.

Technical details

Unity Version Compatibility:
Compatible with Unity 2022.3 LTS and newer (Unity 6000.x supported).

Package Requirements:

  • No external packages required for Unity 2022.3 and 2023.x.
  • For Unity 6000.x and newer: UnityEngine.UI package (com.unity.ugui) must be installed via Package Manager.

Tested With:

  • Unity 2022.3.62f1 LTS
  • Unity 6000.0.x

Supported Render Pipelines:

  • Built-in Render Pipeline

Input System:

  • Legacy Input System only (no new Input System or UIToolkit required)

Platform Compatibility:

  • Windows, macOS, Linux, Consoles, Mobile (any Unity-supported platforms)

Additional Information:

  • Standalone MonoBehaviour-based system
  • No reflection, no custom assemblies, no editor scripts, no scripting defines

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.47f1 Compatible Compatible Compatible

I built it natively in editor 6000.0.47f1. Tested in version 2022.3.62f1.

Event system matching the your project version must be added manually for it to work across versions. Event system not included.

As listed on the Asset Store.