View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 1.0 GB
- Files
- 334
- Favorites
- 1
- Views in the past week
- 7
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $13.99 on
Keywords
Medieval Village Stable
Build a complete medieval stable and dress it in minutes. 38 modular meshes, 3 LODs each, 4K/2K PBR textures, real-world scale, with shared tiling materials that keep memory cost low.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 12
Medieval Village Stable screenshot 1
About this asset
A modular medieval stable environment, ready to drop into any village,
farmstead or RPG settlement. The kit covers the whole build - timber pillars,
plank walls, tiled roof sections, side roof, main beams and a ladder - plus
the props that dress it: a full wagon with spare and broken wheels, hay
bedding, hay piles, grain sacks, barrels, a wooden chest, tool box, hand
tools, woven baskets, a horse feeder and a hanging lantern.
All 38 meshes are modelled at real-world metric scale and use a standard
Metallic/Roughness PBR set, so they drop straight into the Built-in pipeline,
URP or HDRP without conversion work. Three LODs ship on every mesh, letting
you build out a full village without paying for it in draw distance. Wall,
wood and roof surfaces share tiling texture sets and a trim sheet, keeping
the memory footprint down when the same materials are reused across a scene.
Structural pieces are separated on clean dimensions - 2.2 m wall panels, a
4.9 m plank, 4.0 m pillars - so you can extend the stable, wall off a paddock
or reuse the parts in unrelated builds. A 1.80 m human reference mesh is
included so you can sanity-check placement against your own character
controller before you commit to a layout.
- 38 unique meshes - structure, vehicles, storage, tools and set dressing
- 3 LOD levels per mesh, authored in DCC rather than auto-decimated at import
- Metallic/Roughness PBR - works in Built-in, URP and HDRP
- textures across 21 sets, 4K for hero props and 2K for tiling surfaces
- Real-world metric scale with an included 1.80 m human reference
- Tiling wood, wall and roof materials plus a shared trim sheet
- Emission and alpha maps included - lantern, wagon and batch atlases
- Clean, consistent naming and applied transforms on every mesh
From the publisher's Asset Store listing.
Technical details
Number of meshes : 38 unique (114 including all LOD levels)
Number of prefabs : 1 per unique mesh, LOD Group pre-configured
Polygon count : 222,670 triangles across all LOD0 meshes
Vertex count : 122,788 vertices across all LOD0 meshes
Per-mesh range (LOD0) : 28 - 36,380 triangles; average ~5,860
LOD levels : 3 - LOD0 full, LOD1 ~50%, LOD2 ~25%
Number of materials : 21
Number of textures : 102
Texture dimensions : 4096x4096 and 2048x2048
Texture format : PNG, 8-bit per channel
Texture map types : Albedo+Alpha, Normal, Roughness + Metallic,
Ambient Occlusion, Emission, Mask Map
UV mapping : Yes - UV0 unwrapped on all meshes
Lightmap UVs : Not authored; enable Generate Lightmap UVs
on import if baking lightmaps
Rigging : No
Animation count : 0
Colliders : Not included - use Unity primitive or mesh
colliders as needed
Scale : Metric, 1 unit = 1 metre
Render pipelines : Built-in, URP, HDRP
Unity version : 2022.3 LTS and later
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible |
As listed on the Asset Store.