Medieval Village Stable View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
1.0 GB
Files
334
Favorites
1
Views in the past week
7

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Medieval Village Stable

by Grim Edge Studio (opens in new tab)

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Build a complete medieval stable and dress it in minutes. 38 modular meshes, 3 LODs each, 4K/2K PBR textures, real-world scale, with shared tiling materials that keep memory cost low.

Price $19.99

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Price history

Last 6 months

USD
Price history for Medieval Village Stable, 6 months Current $19.99; lowest $13.99; highest $19.99 in this period. $0 $10 $20 Sep Oct Nov

Asset preview

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Medieval Village Stable screenshot 1

Medieval Village Stable screenshot 1

About this asset

A modular medieval stable environment, ready to drop into any village,

farmstead or RPG settlement. The kit covers the whole build - timber pillars,

plank walls, tiled roof sections, side roof, main beams and a ladder - plus

the props that dress it: a full wagon with spare and broken wheels, hay

bedding, hay piles, grain sacks, barrels, a wooden chest, tool box, hand

tools, woven baskets, a horse feeder and a hanging lantern.

All 38 meshes are modelled at real-world metric scale and use a standard

Metallic/Roughness PBR set, so they drop straight into the Built-in pipeline,

URP or HDRP without conversion work. Three LODs ship on every mesh, letting

you build out a full village without paying for it in draw distance. Wall,

wood and roof surfaces share tiling texture sets and a trim sheet, keeping

the memory footprint down when the same materials are reused across a scene.

Structural pieces are separated on clean dimensions - 2.2 m wall panels, a

4.9 m plank, 4.0 m pillars - so you can extend the stable, wall off a paddock

or reuse the parts in unrelated builds. A 1.80 m human reference mesh is

included so you can sanity-check placement against your own character

controller before you commit to a layout.

  - 38 unique meshes - structure, vehicles, storage, tools and set dressing

  - 3 LOD levels per mesh, authored in DCC rather than auto-decimated at import

  - Metallic/Roughness PBR - works in Built-in, URP and HDRP

  - textures across 21 sets, 4K for hero props and 2K for tiling surfaces

  - Real-world metric scale with an included 1.80 m human reference

  - Tiling wood, wall and roof materials plus a shared trim sheet

  - Emission and alpha maps included - lantern, wagon and batch atlases

  - Clean, consistent naming and applied transforms on every mesh

From the publisher's Asset Store listing.

Technical details

Number of meshes : 38 unique (114 including all LOD levels)

Number of prefabs : 1 per unique mesh, LOD Group pre-configured

Polygon count : 222,670 triangles across all LOD0 meshes

Vertex count : 122,788 vertices across all LOD0 meshes

Per-mesh range (LOD0) : 28 - 36,380 triangles; average ~5,860

LOD levels : 3 - LOD0 full, LOD1 ~50%, LOD2 ~25%

Number of materials : 21

Number of textures : 102

Texture dimensions : 4096x4096 and 2048x2048

Texture format : PNG, 8-bit per channel

Texture map types : Albedo+Alpha, Normal, Roughness + Metallic,

                             Ambient Occlusion, Emission, Mask Map

UV mapping : Yes - UV0 unwrapped on all meshes

Lightmap UVs : Not authored; enable Generate Lightmap UVs

                             on import if baking lightmaps

Rigging : No

Animation count : 0

Colliders : Not included - use Unity primitive or mesh

                             colliders as needed

Scale : Metric, 1 unit = 1 metre

Render pipelines : Built-in, URP, HDRP

Unity version : 2022.3 LTS and later

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.