Drakkar Culling Pro: Unlocking peak performance for your Unity projects.
Note that Drakkar Culling Pro is not tested for VR/XR.
Drakkar Culling Pro is a powerful and comprehensive occlusion culling system specifically engineered for Unity, designed to extract every last drop of performance from your project.
Its primary function is to intelligently activate and deactivate renderers and other types of objects (including custom ones) based on whether they are occluded by an Occluder or are off-screen. This dynamic management significantly reduces drawcalls, overdraw, and per-frame computing power, leading to optimized performance.
Works on any hardware, no compute shader support needed.
Core Performance & Development Advantages:
Drakkar Culling Pro features a robust Rooms & Portals system specifically designed for indoor environments or partitioned spaces. This solution is ideal for games with interior locations, even if they are part of a larger outdoor area. The system optimizes performance by activating and deactivating entire regions of your scene based on camera visibility, significantly reducing the amount of geometry processed by Unity.