Surface-Aware Object Spawner View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.24 or later
Package size
19.6 MB
Files
17
Views in the past week
4

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Surface-Aware Object Spawner

by Majnu (opens in new tab)

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Easily spawn prefabs on surfaces with raycasting, overlap checks, random scale/rotation, and visual spawn area controls in Scene view. Ideal for fast environment setup in Editor.

Price $4.99

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Price history

Last 6 months

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Price history for Surface-Aware Object Spawner, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

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Surface-Aware Object Spawner screenshot 1

Surface-Aware Object Spawner screenshot 1

About this asset

Object Spawner Tool is a Unity Editor-only utility designed for environment setup and level prototyping. It enables spawning prefabs on mesh surfaces with customizable controls:

  • Spawn Modes: Choose between 2D and 3D placement logic.
  • Scale Options: Fixed or random scale per object.
  • SceneView Handles: Adjust position and radius of the spawn area interactively.
  • Overlap Control: Prevents objects from spawning too close together.
  • Parenting & Organization: Spawned objects are grouped under a named parent.

This tool streamlines the placement of foliage, props, or environmental assets without writing code. Compatible with Unity’s Built-in RP, URP, and custom pipelines that use standard physics and handles. Ideal for both solo developers and studio teams.

From the publisher's Asset Store listing.

Technical details

  • Unity Version Compatibility:
    Tested on Unity 2021.3 LTS and above. Compatible with Unity 2022 and 2023 versions.
  • Render Pipeline Support:
    ✅ Built-in Render Pipeline
    ✅ Universal Render Pipeline (URP)
    ⚠️ Custom Render Pipelines: Supported as long as Unity’s standard Physics and SceneView Handles are functional.
  • Supported Platforms:
    Editor-only (Windows, macOS) — no runtime components
  • Dependencies:
    None — works out of the box with Unity Editor
  • Features:
    Raycast-based prefab placement
    2D / 3D spawn mode
    Random rotation on the Y-axis
    Optional random scaling
    Overlap avoidance
    SceneView interactive handle for position and range
    Visual preview with colored rectangle
    Spawns grouped under a parent object
  • File Size: Approx. ~20 KB (excluding demo assets)
  • Includes:
    Full C# source code (Editor script)
    Sample demo scene
    Readme and documentation
    Free demo assets (tree, rock) licensed for redistributable use

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.24f1 Compatible Compatible Not listed

Compatible with Built-in, URP, and HDRP
Editor-only tool, safe for all Unity render pipelines.

It is compatible with Custom Render Pipelines as long as:

  • The custom RP project uses Unity’s SceneView and Editor tools (which most do).
  • The prefabs you're spawning use materials that work in that RP.
  • The Physics system is not stripped or modified (Physics.Raycast must work as expected).

As listed on the Asset Store.