News, support, updates
Telegramm (Very New)
This package includes:
1 Automatic collider generation (KCG_ColliderUtilities)
This Plugin generates collisions based on the vertex cloud of your mesh for Type 1 Type 2 it generates collisions based on long polygons Be careful with the number of collisions that the plugin generates, as it does not always perfectly clear unnecessary collisions, so check this yourself additionally
2 Render Pipeline Converter (KCG_RenderPipelineConverter)
3 Automatic texture assignment (KCG_AutoTextureAssigner)
These plugins allow you to convert even those projects that are not quite compatible with other render pipelines, the first plugin allows you to convert all materials to the desired render pipeline, and the second allows you to automatically assign all missing textures from materials (provided that they have the same names and a good file structure) in some cases these plugins save up to 95% of your time when switching to other render pipelines
4 Bulk Material Converter (KCG_MaterialConverter)
This plugin shows how many materials are in the selected folder and what shaders they have, by checking the box next to one or more you can convert them to any others, this plugin is also very convenient when switching to other render pipelines or simply for analyzing materials in your project
5 Bulk rename files (KCG_FileRenamer)
This plugin is useful for bringing order to the project
As it allows you to quickly rename a large number of files
6 Finder of high poly objects in the scene (KCG_HighPolyObjectFinder)
This plugin allows you to set a threshold to find high-poly objects in a scene.
The plugin is useful for optimizing large scenes and allows you to find problematic geometry with a large number of polygons.
7 Efficiently work with all light sources in a scene (KCG_LightSourceAnalyzer)
This Plugin shows and groups all light sources with the same intensity in order to quickly adjust the intensity for the entire scene (for example, if you decide to make a night scene and need to quickly reconfigure all the light sources, or if you switched to another rendering pipeline and need to increase or decrease the intensity of all light sources)